Warcraft III resources & community, 2003–2006 · archived

noob Q: What are the correct modle paths??

5 posts
#1

noob Q: What are the correct modle paths??

k i imported a modle named RohanRiderSwordSpear but it would show on map only a green box what r the right paths?? i also tryed doing like a sword and stuff like that had Image/textures to them they didn work either.


Image/texture.RohanRiderSwordSpear\stuff\
BloodElf-SpellThief.blp
Model.........war3mapImported\RohanRiderSwordSpear.MDX
Image/texture.RohanRiderSwordSpear\stuff\armor.blp
Image/texture.RohanRiderSwordSpear\stuff\cape.blp
Image/texture.RohanRiderSwordSpear\stuff\helmet.blp
Image/texture.RohanRiderSwordSpear\stuff\horse.blp
Image/texture.RohanRiderSwordSpear\stuff\
shieldwood.blp
#2
... Where the HELL did you get the path "RohanRiderSpearSword/Stuff"? That is OBVIOUSLY NOT THE PATH -_-

Just DELETE THE PATH FROM IN FRONT OF IT, LIKE IT HAS ON THE MODEL'S PAGE
#3
plz explain to me how to path the stuff to the main modles so i can do it right.
#4
make a copy of the mdx of your model. you're making a copy b/c next thing you will do is change the extension to .txt so u can look at it, and if you do this to the original file you can't change it back to .mdx just by renaming the extension.

add .txt onto the name of the copy. now u can read it as a text file. and inside, on the top rows, will be listed the exact pathways of the skins it uses.
#5
do i have to open it in a certain prog.?
when i read it as .txt in wordpag it has diff language like
ex:

AS-B,%^ƒщA®˜3B,%^ƒщA®˜3B ŠÂð'¬AaÔ*B ŠÂð'¬AaÔ*Bô
how am i supposed to read that?