sweet... when i talked with you last i had a crappy slow comp.. now ive upg my comp and its fast but... its gotta hardware bug. so as soon as i get my bugg cleaned out ill give your map another try since there will be 0 lag in my games now. i love it. also since youve put so much effort into it guess it deserves a try every now and then to see whats new with the map. i could hardly test it with more other comp. the thing stunk bad. ive been blessed with some good parts in trying to getta faster play of warcraft 3. so give me a hollar good friend. hope you are doing ok.
1) Increase the number of the Spawnies! ( 4 Warriors , all of different Kind don't look like an army or an assault company.) Maybe 2 Archers, 3 Footmen, 2 Grunts and 1 Sun-Elf Captain ?
And the Sun-Elf Captain should get some abilities like Slow or Bloodlust.
2) Make more Little abilites accessible to the Hero. These Abilities could be sold by someone, who is standing next to the mage who is selling stats.
Here are some ideas for these abilities:
- Cannibalize - Shadow Meld - a little anti-mage ability - something with Trees - riding a wolf/horse - Blink
umm ive not been on in awhile and still testing the buggs in my comp to see if they are freeseing... or whatever. but i think the new 1.18 patch is out... is this map uptodate with it or will it hurt to test this map?
-Fixed a bug which allowed creeps to change lanes from the outer left lane to the inner left lane -Few item tooltips fixed -Captains have been made uncharmable -Heroes gain experience slightly slower
1.72 beta changelog
-Moon Elf's Power of the Moon's damage increased by 20 -If a player takes -random he will now be awarded 100 gold while taking -randomclass or -randomrace will be awarded 50 gold these apply in -all modes too -The amount of starting money increased from 300 to 450 -The cost of starting tomes increased from 100 gold to 150 gold -Moon Elf Sorceress' Frostwave's Cooldown increased by 50 seconds -Human Captain's Force Grip's duration increased by one second -Human Captain's Massive Axe's Chance to deal bonus damage lowered by 5% and 2% per level, damage also lowered by 20 -Added string -ar to trigger allrandom mode -Fixed a bug which caused Crippling Blow to slow much more than intended -Fixed a bug which gave mirror image ability to units affected by Illusionary Force -Orc Burglar's Disarm changed from aoe spell to unit targeted spell -Sun Elf Soldier's Magic Defence replaced with Spell Shield -Troll Thrower's attack speed reduced by 0.05s -Troll Thrower's wyvern's damage reduced by 6 -Troll Thrower's devil blood Hit Point Bonus removed -Troll Thrower's devil blood duration lowered by 5s/level -Increased Human Shooter damage by 10 -Heavy Armor gets 10% more damage from piercing and siege attacks -Ring of Haste cost increased to 750 -Sword of Swiftness ingredients changed; Enchantment replaced by Rare Enchantment -Potion costs lowered by 25 -Greater potion costs lowered by 50 -Increased Staff of Teleportation cooldown by 30s -Increased Amulet of Healing amount of damage healed by 200 -Fixed a bug that charmeds didn't revolt when Matron Mirabetha died in Animal Form levels 2-5 -Sun Elf Archer's Decreased Call for Aid range by 200 and increased cooldown by 40seconds -Sun Elf Noble's Increased Curse's cooldown by 20 second, increased 1st level damage by three and decreased damage per level by 2 -Human Priest's mass heal number of targets changed to 4+1 per level -Changed Sun Elf Mage's Fire Elemental Form's hit points bonus to 50 per level -Decreased Human Warrior's Mount Horse hit points bonus to 120 and decreased duration by 5 per level -Decreased Human Thief's Mug's mana cost by 20 -Decreased Human Leader's War Stomp's stun duration by 0.5 second and 0.25 second per level -Increased Human Priest's Dispel's area by 50 per level -Increased Human Thief's Web Cooldown by 13 seconds and decreased duration by 1 second and 0.25 seconds per level -Increased Troll Thrower's Call Wyvern mana cost by 40 and 5 per level -Decreased Wyvern's speed by 30 and hit points by 120 -Increased Human Priest's Mass Heal healing rate by 25 per level -Decreased Troll Thrower's Poisoned Javelin's range by 200 -Decreased Orc Shaman's Planar Gate's mana cost by 20 -Increased Moon Elf Priest's Summon Moon Walker's cooldown by 30 seconds -Decreased Moon Elf Assasin's Paralyze's slow duration by 3 seconds and 1 second per level -Killed a bug which turned mana potions bought from traveler to potion of restorations -Decreased Holy Avenger's damage bonus by one, strength bonus by 6 and freeze duration by 0.5 seconds -Deathlord's Helm's Deathlord form's attack damage reduced by 20 and attack speed lowered by 0.05 seconds -Increased the damage of all nuke items by 50 -Increased Aglarondan Lance's throwing mana cost by 20 -Decreased Robe of Entaglement's Entagle's duration by 3 seconds.
The new version is faster and offers more action. I also created official website for the map which can be found at http://thot.hehkulamppu.net/
1.76 beta changelog
-Changed starclaw's ingredients; Enchantment to Rare Enchantment -Fixed haste's level 4 and 5 tooltip -Heroes gain experience 5% faster
1.75 beta changelog
-Many creatures/skills which dealt chaos damage deal now normal damage. -Creep spawn interval has been reduced by 5 seconds -Increased tower's damage by 10 -Decreased creep's HP by 50 -Increased barrack's hp from 3000 to 4000 -Streak ending money bonus increased from 25 to 50 -Coloured the killing streak ended message's player names -Reduced the range of most ranged spells by 100 -Reduced the range of all ranged heroes by 100 -Decreased Human Shooter's base damage from 46-76 to 40-65 -Fixed a bug that Dagger of the Vampire gave 50 bonus hit points instead of 150 -Reduced starclaw's critical hit damage multiplier from 2x to 1.75x -Made Mass Heal and HEaling Wave unable to be targeted on self -Fixed a bug where players who generated their characters after 120 seconds were teleported to waygate and were unable to buy starting tomes -Decreased the amount of money earned by destroying tower to 100 and barracks to 300 gold -Fixed numerous tooltips
-Decreased Sun Elf Precise Shot damage multipliers -Decreased Orc Burglar Critical strike damage multipliers -Major Terrain modifications; lots of new hiding places and paths between lanes -Moon Elf Archer no longer counts as undead -Increased Orc Leader's Crippling Blow's Slowing percents -Decreased the armor bonus got by agility; 8 agility points give one armor point -Increased Human Warrior's Impale's Cooldown by 10 seconds -Decreased Human Warrior's Base Armor by 1 -Increased Human Warrior's Impale's Mana Cost by 20 -Reduced Orc Mage's Storm Bolt's duration from 1.5s to 0.5s -Minor balance tweaks to many items
About thot ive been playing the map imensely and your doing great balancing the classes i had to search hard to find this thinking i was playing a dead map from 2004 as the last post to map dates that...think anyways about suggestions i would say toning down rage on orc barbarian, also toning down the stun chance on human warrior as both seem to get players arguing about rigged heroes and for the items the main conflicts ive seen is the entangle roots and the polymorph ring i been thinking maybe they need to cost more to get since they can realy lame out the game with a cheap cost for the effectiveness of em or just creating a item that costs near as much that counters it..oh and i hear alot of complaints about curses effectiveness and i myself can agree with it silencing while doing such a massive dmg rate...and finaly i would like to thank you for creating this map its been fun i hope the bugs,balances can be worked out without turning it into a dota'ish map I'd just like to add people who understand the tempus background from the fr book or game not sure.. want the half demon race in this i'm patient so if you do add such a race take your time making em balanced but fun like the others are..Oh and when i originaly said what i did before was the night of 05 i had a fire typing it not even realizing it, we got lucky.
Not a problem just a realy big fan of the game play seeking to improve what i can. Remembering a few other notes the top lane computer for bottom team seems to take frequent vacations from its job joining the mid top lanes army good idea to fix that and also seen a strange very rare bug with sun elf mages metamorph graying out permanently also causing any actions to be told to do following with a very odd auto patroll that cant be controlled untill death to just repeat endlessly i havent figured out what causes it yet but i figured id give a heads up. The last thing i can recall right now is that i heard a claim that if u mix orc rangers demon blood with helm of death lord metamorph it can last forever i havent tried it yet because i do not use exploits against people. I hope everything can be fixed in a fun way good luck to you. :UPDATE: A bit of info i remembered and just recieved simple ones first: The item armour of souls says it requires a blood gem when it actualy takes a spirit gem, the bottom teams sun elf archer's cloud spell works against its team not its enemies, and finaly about the inferno of earlier a claim is when he died inferno to a tower it happend so apparently its a random mega glitch, because it shut off his inferno skill and randomly let him move and not controll his hero as well. :Yet another UPDATE: The claim is real my ally accidently did perma death lord using sun elf nobles mage form mix attempting to range his deathlord, also i figured out what caused a crashing problem in the map and i wish you luck solving this one short of changing his spell all together the sun elf illusionist illusion army spell causes crash when it is used on metamorphed allies the numbers of metamorph items,abilities is rather large so i dunno if its a solvable problem people like the illusion ability though so if you do solve it thatd be cool. Last but not least i am a bit curious about your progress and when 78 will be launched to solve the exploits as the new ideas can wait for when its just a want not a need for new versions.
It has been a few months now and no response hopefully if you have been reading my updates of info you been noticing i go more indepth on certain issues but just now i ran into the ultra rare render hero inept bug and it goes deeper then i believed... i was using a orc archers demon blood metamorph dieing to a moon elf thief when i noticed my icon went grayed out like some research in melee that cant be done without other techs but i forgot about the command problem and noticed it happending and decided to check for ways out like dieing which didnt work nor did rapid commands but i found out one thing it will obey commands at a denser understanding for example if i tell it to go somewhere and change my mind it wont but when it does i can command it again but if it were in a losing battle it would fight without question and not obey a retreat move command untill the auto stop command kicked in which is when the encounter distance has no foes.. i see 2 possibilities to this problem 1 the respawn hero is glitched on metamorph, and 2 it has to do with poorly made animations for non illidan metamorphs but im sure theirs other maps that have that.. but maybe your knowledge of these problems is better then my guesses as always wish u luck on making thot a better map i will try to find ways outa this bug if it comes in my travels again :UPDATE: Well i did but i found it in an odd location Land of Legends on a slow THoT day im beggining to belive both major bugs arent your missing of things but blizzards lack of support on custom spells the metamorph im sure is blizzards but perhaps checking your illusion spell toward metamorph and other temporary hero changing model spells might be fixable for illusion what i meant by illusion was an earlier mentioned one where the game crashed from illusion armying the metamorphed player heroes its a skill of sun elf thief as for the other bug of metamorph (where they lose controll) since its very rare will just have to be lived with my only idea of reducing it is if u get a better idea for some hero metamorph abilities to replace with oh and it would mean alot if you responded to me after all these posts so i know im not talking to a wall :Update: That being said i hope to hear something about my facts/oppinions ive let u know about and i just went through another poly ring problem match the guy used orc mage with it so he had 8 secs max skill and 10 secs on the ring 18 secs to hit me.... so my advice nerf the ring down to 3-5 secs and the skill down 5-7 at max each second counts so if its 7 it will be noticeable.. but if your flying with my months ago suggestion about making it harder to forge while adding more anti ring/entangle item mixes with minor add ons for more then counter gains from em...then id like to see that before nerfing the ring to see how it flys and also about the metamorph/illusion army problem earlier since its not too often a problem and ive yet to see if a recent blizzard update fixed the illusion crashing game ignore them for now and focus on balances as for future ideas beyond the glitches exploits version i hope to see....One person had a change view toggle for different experiences of how the fight is done.
This might not be as friendly a post as before.. but
You know when i said i was afraid i was playing a dead map that died a year ago....I take it back Whether or not you bother with it some aeon years later.. Its officialy declared dead when....It hasnt been hosted soo long that when it is every downloader asks...New Map? 2. When the maker hasnt replied to a handfull of fan requests in over 4 months... when i log on practicaly a month or 2 later and see i still am the last one to have said ANYTHING...If You had been reading what ive been saying you would have seen i was a powerfull player who inspired fans to your map who was seeking to make it fun for everyone not just himself. As i Said before some info on your current progress would have been nice to have.. even if it was techno terms id never understand atleast then id not feel like im talking to a wall which i still am wondering if i am... cause u might and i add MIGHT see this post 5 months later...which by then i probly wont have time to help with making it become one of the finest maps ever for wc3.....I tried mate but i got no replies whatsoever hell i woulda even accepted a reply like Sorry i couldnt work on map lately but i had a life to run around here... or even Im not as Fast at making/editing as the other pros are give me more time. But i got the wall treatment all this time so gl with your map/maps i may return i may not i guess it depends if you ever respond at all....As for my ever increasing typos bad grammer...I didnt find it important to spend extra time on em when you hadnt said much for words.
Hi! I really appreciate everything you've done for the map. And i'm very sorry letting you down and not answering before now. I tried to answer once ealirer but i lost the conneciton while posting and all got messed, and then i forgot the whole thing.
I just played THoT for a long time just for fun. All i can tell you that the project is totally dead and i even lost the unprocteted version when i formatted my comp months ago. It was nice to create the map, and would still be nice to put some updates out. Who knows if i can crack my own map or something and the miracle would happen.
First of all dont take it too hard on what I said. I was still trying to fight the DoTA monopoly. I seen a unique talent to your map its why I spent time trying to help. These days I'm off playing Guild Wars a free besides cd and key purchase online close to MMO game. I'd find it cool if you cracked map key if you want help you could try having xanos i think his name is currently hes working on a elements rpg, he cracked a rogue rpg map code protection according to the post on it. I've given up on fighting DoTA however WC3 has been tied to it by the roots as far as customs go. I had nothing against DoTA it was sometimes fun, its just i seen what a monopoly did to SC, I guess past repeats its mistakes no matter how hard a person tries. In otherwords as soon as DoTA dies, with all the potential map makers leaving that could invent other ideas it will have nothing and become a empty or close to it game. For Blizards sake they better come up with a new RTS fast. DoTA has gone on for years... its probly getting low in even teen players not to mention adults. Well wish you luck on the map I'm a light WC3 player now I notice people still make maps just the public is flooded with DoTA and they refuse to make room for something else.