Warcraft III resources & community, 2003–2006 · archived

Can somebody help me with TFT worldedit? Can't use animation

9 posts
#1

Can somebody help me with TFT worldedit? Can't use animation

Help me with THE FROZEN THRONE WORLDEDITOR!
Look i can't let one puppet decay on the ground. how can i do this...

And another: I want to make an campaign but how can I make conditions to go somewhere or let them order to kill someone.

I've already made a map once but now i want to make an campaign... :?
#2
With the Play Animation trigger, just choose unit and type in the animation name you want (can be seen in the box the Mini-map and the folders on the left side)
#3
Thanks :?
#4

Re: Can somebody help me with TFT worldedit? Can't use anima

sokemAnd another: I want to make an campaign but how can I make conditions to go somewhere or let them order to kill someone.


I have no idea what you wanna say, plz be a bit more explicit.
#5
I mean like Main Quest or Optional Quest... :D
I'm just starting you see so I... ain't so very good in this ok. :lol:
#6
Hm, the tutorial is atm in german, I think I'll have to translate it in english and have to create a testmap for it.

btw all you need for quests are variables (quest / quest-requirement) and the quest-triggers (and of course some other triggers), perhaps you can figure it out with this info.

there's a map by Nemesis[DK] concerning to cinematics, but it includes quests, perhaps you find it useful.
http://www.wc3sear.ch/index.php?p=Maps&ID=367&sid=2df45b1747160b939e8e0fe832dd00d8
It's in german, but that won't be the problem if you have an english (or any in your language) WC3/WE

or simply open other unprotected maps which include quests, that's the best way to learn imo.
#7
Great thanks, I'll try... :lol:
#8

A man won't walk...

This is just to hard for me, I still can't let a man walk, I'm selecting footman <009> and let him:
stand - 3 (0,800 s). And he ain't moving.

Maybe I sound as a noob, but believe me! I truly am... :lol:
#9
You shall not animate him!
Here is the trigger you need:

Action:
Unit - Issue order targeting a unit
order (Your unit) to move to (the point)