I wanted to know what the triggering would be, if I wanted my trees to regrow if the were to be destroyed. It would save me a lot of trouble, and it would also make my map better.
And one more thing a little off subject...
DOES ANYONE KNOW THE PATH FOR A KNIGHT?!?! I cant find it anywhere in the WCIII Viewer, and no one is responding to me when I ask.
k i dont know how to make them regrow (though i could try) but i know how to make them live longer or just to make them not die from being choped. tell me if one of these is what ur talking a bout and then ill explain. cuz i dont got the time right now.
Shadow_Talonk i dont know how to make them regrow (though i could try) but i know how to make them live longer or just to make them not die from being choped. tell me if one of these is what ur talking a bout and then ill explain. cuz i dont got the time right now.
Well, there is no real harvesting of the trees. The only cause of them being destroyed would be heroes' spells, such as spells like the KotG tree ents or if someone happened to be targeting with an AoE like that fire pillar spell from the Blood Mage.
I just mainly want the trees to regrow, so if theres any cases where the trees would be destroyed and it ruined some of the paths these units took, it would regrow and fix.
Also, so I wouldnt have to worry about creating skills for my heroes that dont blow up the trees. Just stuff like that.
event 1) Unit - A unit Dies conditions (tree is dead) Equal to (tree is dead) action Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
Unit - A unit Dies <- this is concerning to a unit, not a destructible
(tree is dead) Equal to (tree is dead) <- wrong condition, always true
the action is correct, but there should be sth like a "destructible - destructible dies" event, don't have WE open atm
Maybe like this
Events Destructible - A destructible within (Entire map) dies Conditions (Dying destructible) Equal to Tree Actions Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
Events Destructible - A destructible within (Playable map area) dies
Conditions (Dying destructible) Equal to (Dying destructible)
Actions Wait 2.00 seconds Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
but there is 1 problem that i duno to fix.This will create a tree in pleace of "Dying destructible" whic mean if you destroy a cage it will create a tree .
Heey Shadow_Talon could you pm me how to make trees live longer...and the rest.
What he meant whas that the condition "(Dying destructible) Equal to (Dying destructible)" always returns true, so the trigger will run if any destructible dies and will place a tree there. Use a destructible type condition, if there's such a condition (dunno because of not having WE open)
DarkShadowWhat he meant whas that the condition "(Dying destructible) Equal to (Dying destructible)" always returns true, so the trigger will run if any destructible dies and will place a tree there. Use a destructible type condition, if there's such a condition (dunno because of not having WE open)
Events Destructible - A destructible within (Playable map area) dies
Conditions (Destructible-type of (Dying destructible)) Equal to Summer Tree Wall some thing like this
Actions Wait 2.00 seconds Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
You can put wait on whatever you want
for example: you cast a flame strike on tree and want it to regrow in 30 sec put it like this
Actions Wait 30.00 seconds Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0