Warcraft III resources & community, 2003–2006 · archived

Halo mod "Halo: A New Begining" NEEDS A ANIMATOR

12 posts
#2
bump bump...bump bump....bump bump bump bump bump bump
#3
Pfff, a Halo mod in Warcraft? I thought the DBZ mod idea was the worst. I place this idea, on the scale of ideas...



- (TToR, RotD, TToA and others)
.
- (Warhammer mod)
.
.
.
.
.
.
.
.
.
.
.
-(Halo Mod, DBZ Mod)
-(FF7 Mod)

The ones that are higher have a better idea, the ones that are lower have a worse idea.

Wanna know why I place a Halo mod so low?

HALO IS A FRIGGEN FPS

Halo is an FPS, WC3 is a RTS. BIG DIFFERENCE

Oh, and no one is going to animate your models: Animating takes time, and no one wants to animate for something that will probably die anyway.

Just transfer animations over

Mecheon
#4
where can i find that oinkerwinkle anim transferer id need it
#5
HEY!!! GET BACK TO BEING BANNED!!!

When oz02 bans you, you don't make a new account and come back: You continue being banned. Now I'll go and tell oz to IP ban you
#6
u r a little too mean....
#8
thanks!!




now how do i use it???
#9
Read the various tutorials on the site, experiment, etc.
#10
dont want to but im guessing its


get a modfel change it to mdl then get another model change it to mdl then upload the model with the anims u want then get the model u want anims transfered to then so on am i right for a guess?
#11
Or use 3ds max 5 to make models from scratch and then animate them from scratch as well. I picked it up in two days, Alfred did too. If you can't.. well then you should just give it up. But what I am saying is, just fiddle around with the proggies, you WILL find out evenetually if you got the skills. If you don't, ah well. :P
#12
Thanks you guys it works like a charm :roll: