If you need help with triggers just port here and I will probably help u or my friend Zach3D. ------------------------------------------------------ *RULEZ*
You must be very specific and not like *EX* "I need help with cinematics" I need to know which part of cinematics u need to know otherwise I will be able to help u to my fullest extent.
153 posts Over there in the corner!! see me! awe i left... joined
#2
i could use some trigger help with WEU... or with some kind of trigger that can help me randomize things (eg. when a unit dies it creates 1 of 3 random units) but i dont know exactly what triggers to use for that,
for the WEU one if u use it, i need help with the saving and restoring triggers. i got it so when u say -save it gives u the code and all but when u say -load ####-#####-### it ALWAYS says something like wrong player profile, (using player types (entered chat string, 6, length of entered chat string)) as what it uses as the load code...
also i need help creating dialog buttons, ive been helped but it wasnt clear enough... in my case the guards say 'u must pay 10 gold to pass this gate' then 2 buttons pop up saying 'pay 10 gold' and 'keep your gold' and then it does actionswhen u click them... i know how to do the rest just i cant get the buttons to work
Radi could use some trigger help with WEU... or with some kind of trigger that can help me randomize things (eg. when a unit dies it creates 1 of 3 random units) but i dont know exactly what triggers to use for that,
also i need help creating dialog buttons, ive been helped but it wasnt clear enough... in my case the guards say 'u must pay 10 gold to pass this gate' then 2 buttons pop up saying 'pay 10 gold' and 'keep your gold' and then it does actionswhen u click them... i know how to do the rest just i cant get the buttons to work
didn't i already explain these 2 things? u don't need WEU either
event - a unit dies conditions - whatever u want (unit conditions, bool conditions, whatever) actions - set nRandomNumber = random integer between 1 and 3 if nRandomNumber == 1 then create item1 at position of dying unit if nRandomNumber == 2 then create item2 at position of dying unit if nRandomNumber == 3 then create item3 at position of dying unit
//
event - map init actions - create dialog dialogMenu create a dialog button for dialogMenu set dbButton1 = last created button create a dialog button for dialogMenu set dbButton2 = last created button
event - a dialog button is pressed actions - if (pressed dialog button) == dbButton1 then do stuff A if (pressed dialog button) == dbButton2 then do stuff B
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