153 posts Over there in the corner!! see me! awe i left... joined
#12
christaroseheres what ive donein my many attempts(most done before this thread):
made a tower based on the ancient protector
unchecked true for is it a building-stat
gave it a unit speed at a speed value of 1 (big mistake now it tries to chase down targets)
made it movement type float,air(units walked under it and it didnt work),hover.
when you gave it movement speed of 1.. try 0 and go to gameplay constants and change minimum movement speed to 0 cause i think its like 25 and u cant have lower, also i didnt finish readin the posts but ive used triggers to turn gates (but pathing doesnt rotate so use a perfect square) im not sure if its only a WEU trigger but i doubt it... it rotates a unit by degrees (for some reason i put 0 yet it was slightly slanted -.=)
but yeah just make it a unit, castle builder has a flame pit and spike trap, those are actually units and they cant move!
I think some models just have the ability to move to face a target. For example, the pulse gun from killst4r's turrets will face its targets. I just change combat and art data for a guard tower, giving it the pulse gun model, and it turns to blast the enemy