I posted this before but I can't seem to locate the thread. So, I'll ask again. Is there a way to have a healing spell heal a percentage of the unit's max life rather than just a set ammount? Any feedback is appreciated.
Of course. Depending on what you want to use as a base spell for the healing, you can use triggers to do this. If you want to make a spell like Holy Light, here is the trigger.
Event - An unit starts the effect of an ability COnditions - (Ability being cast) Equal to "Your ability" Actions - Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of Ability being Cast)) + ((Max life of (Target unit of ability being cast)) * 0.10))
NOTE: You can change the 0.10 value in what you want. Still, remember that 1.00 is 100% and 0.01 is 1%. So, the percent is actually the number after the point, as long as 0 is the number before the point (except 100% which as I said before is 1.00).
DaelinOf course. Depending on what you want to use as a base spell for the healing, you can use triggers to do this. If you want to make a spell like Holy Light, here is the trigger.
Event - An unit starts the effect of an ability COnditions - (Ability being cast) Equal to "Your ability" Actions - Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of Ability being Cast)) + ((Max life of (Target unit of ability being cast)) * 0.10))
NOTE: You can change the 0.10 value in what you want. Still, remember that 1.00 is 100% and 0.01 is 1%. So, the percent is actually the number after the point, as long as 0 is the number before the point (except 100% which as I said before is 1.00).