Warcraft III resources & community, 2003–2006 · archived

Autocasting/burrowed attacks

5 posts
#1

Autocasting/burrowed attacks

I need a Auto cast impale so or something with same effect so i can make a Sunken coloney ( a tower in SC)
attack/ the lurkers attack


how do i make this?


and also how do i make it so the lurker can attack only when he is burrowed like a trigger that removes the spell when he is above ground or sumtin HELP :(
#2
Darky's campaign has a skill that does this. As for the lurker, as you know the crypt's burrowed form is actually a separated unit. Edit that unit so it can attack from distance but cannot move and obviously change the projectile. Obviously you need a model for that, model that you can probably find in RoTD. For the sunken colony you only need to create a special effect which has the spikes effect (needs a model as well) every time a sunken colony attacks at the position of the unit. That should do it.
#3
2 things

1 when u say darky's campaigh do u mean the Circle Defence? i dunno ill look for 1 cus when i dl the cirlce half of it was is code when i looked at triggers lol



and for the other 1 im just confused ill re read it see if i get any more out of it
#4
1) He means RotD.

~The_Raven
#5
ya i figured that out alil after wards and i dled the map and looked threw all the buffs, abilitys, triggers ect but didnt find a autocast impale or any spell thats meant to be none auto that is :(