Aktion Change the owner of (target unit of spell) to owner of (triggering unit) Change color Set Mind_controll_target = (target unit of spell) Set Mind_controll_player = owner of (target unit of spell) Wait "X" Seconds Change the owner of Mind_controll_target to Mind_controll_player change color Set Set Mind_controll_target = Nothing Set Mind_controll_player = nothing
Can someone please explain this more exactly? I don't understand how to make it that a variable grows with an ability-level. there is no trigger like "if hero raises ability-level" I really need that spell with more levels, but I don't know how to make it >_<
@ Ozo2: not a good solution, sry. just use: wait(arithmetic(convertintegertoreal(level of ability "yourability" for unit casting unit/variablecaster))*e.g.15)
@ JunJee: Ozo2 meant sth. like the following:
event - unit learns ability
condition - learned ability = "yourability"
action: set variable "integervar." "integervar." + 1
this "integervar" could be used then in the wait action. but use the other solution without an extra var.
@ storm_mage: u should use casting unit instead of triggering unit
Nothing... I just mentioned that it was good. perhaps I didn't say the best expression. My english is not excellent. Sorry for any incovenience. It was good enough to receive a Director's Award anyway...