This is from UMSWE Readme: Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings)
Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings)
How do i know which model should be attached to which part then? i dled some weapon models, and wrote attach to "right hand". Only 2 models worked. With the rest the game just froze.
What models actually have right hands? And if they are custom models, I wouldn't try. Some people don't put attachment points on their models. So if you are going to use models, try to stick with geomerge
What weapon is it? Try using sphere, and a geomerge is something like the model on the site where they took an existing model, tweaked it or blended it with a different model, and still used the same skins that are existant in the war3 or war3x MPQ