Hey, I got GMax, but i can't get the stuff to convert my model back into a MDX or MDL file (i can convert MDL to MDX and vice versa) so, can some plz either give link to a model editor that edits MDL or MDX or else help me convert GMax file back?
You can convert gmax files but it is a lengthy process.
-Save Files as .md3 files (Quake Files) -Import md3 files in to Milkshape 3d and convert to .3ds -Get the .3ds to .MDX converter -Convert .MDX to .MDL and check skin paths -Then convert back to .MDX and it should load into warcraft
Now i've been using this technique for awhile now so if you have any further questions i will answer them as soon as i have time.
You can convert gmax files but it is a lengthy process.
-Save Files as .md3 files (Quake Files) -Import md3 files in to Milkshape 3d and convert to .3ds -Get the .3ds to .MDX converter -Convert .MDX to .MDL and check skin paths -Then convert back to .MDX and it should load into warcraft
Now i've been using this technique for awhile now so if you have any further questions i will answer them as soon as i have time.
the models i have been using have had only one animation. it transfered the animation to the .mdx format. so im not sure how a multianimation model would transfer. your best bet is to use the dex exporter.