Warcraft III resources & community, 2003–2006 · archived

My Orc City (come and take a look)

21 posts
#1

My Orc City (come and take a look)

Here's a few picture of a Orc city i'm gonna use in a campain!
And it would be nice if you could post a comment!

http://img32.exs.cx/img32/1269/WC3ScrnShot_100204_014013_01.jpg
http://img32.exs.cx/img32/2927/WC3ScrnShot_100204_014026_02.jpg
http://img32.exs.cx/img32/6074/WC3ScrnShot_100204_014043_03.jpg
http://img32.exs.cx/img32/9185/WC3ScrnShot_100204_014051_04.jpg
http://img32.exs.cx/img32/8303/WC3ScrnShot_100204_014101_05.jpg
http://img32.exs.cx/img32/6373/WC3ScrnShot_100204_014132_06.jpg
http://img32.exs.cx/img32/8969/WC3ScrnShot_100204_014141_07.jpg
#2
Looks very good
#3
Thx! :)

I think i'm gonna copy this over to a bigger map. And make it something like the Orc bonus campaign!
#4
very very very nice
looks wonderful
mind if i copy the idea with the barrel/wall?

bort
#5
i don't mind at all!
#6
I like the buildings itself and the idea with the barrel-wall, but the ground between the buildings lacks detail (add some doodads, whatever, I hope you see what I mean). Use noise to deform the ground and use smooth to make it look more natural. I think the area outside the city wasn't necessary atm, thats why you didn't place anything there, right?
#7
Maybe if you added a sky plz, and do with the terrain as Dark Shadow Said, and if i was an Orc warlord/Mayor of this city, then i wouldn't probably put Orc warlocks, more like catapults or grunts, and you could make the cliffs more chaotic, since it's natural, and if it wasn't(like as if it was Dugged) then i dont think they could make it so smooth, and it needs more variety in buildings.

The barrels, and the idea is good in itself.
#8
yes i know that the roads are badly detailed. And i will add a sky. I youst forgot about it :P


I'll start working on it now
#9
yo wolf... long time no post, hehe...

anyway, you wanted my input so here goes.

imho, the area looks a little plain without variations of building type/shape and ground height, but thats not a bad thing, its just all the same. A few more buildings of a different type/shape would fix that with some height variations on the ground.
Also, even though it looks great so far, it seems you have packed all the buildings a bit too tightly together and, like said by metabee and others, the ground lacks decoration...
A few well placed trees and other barrens style doodads can be helpful.
You may not have reached this part yet, but towns also have people in them :D

looks great so far, i hope i didnt offend you with any of my critisism... :cry: and i hope i helped you
#10
use more than 2 tiles for the streets, add doodads and use the noise tool(like darkshadow already said). except of that it looks nice
#11
here's more pic's from the city
http://img4.exs.cx/img4/3947/WC3ScrnShot_100.th.jpghttp://img4.exs.cx/img4/32/WC3ScrnShot_100204_174727_02.th.jpghttp://img4.exs.cx/img4/703/WC3ScrnShot_100204_174829_03.th.jpghttp://img4.exs.cx/img4/2990/WC3ScrnShot_100204_174905_04.th.jpg
http://img4.exs.cx/img4/862/WC3ScrnShot_100204_174912_05.th.jpghttp://img4.exs.cx/img4/6049/WC3ScrnShot_100204_175101_07.th.jpghttp://img4.exs.cx/img4/4288/WC3ScrnShot_100204_175141_08.th.jpghttp://img6.exs.cx/img6/1337/fg2.th.jpg
I hope this one is much bether!
#12
:D you're good at this. Terraining has never exactly been a specialty of mine.
#13
Thank you shadows_call. When i 1st opened WE, i started maknig a Helm's Deep terrain, then placed a few units. And THEN! I started the map and...THEY DIDN't ATTACK :shock:

Well....This is 2 years ago. I know how to make maps now
#14

Looks cool

It looks cool but be consistant with the barrels, like blocade the entrence with them a bit and maby have a trigger that causes barrels to fall over by a clumsy grunt or somin. (just some ideas)
#15
i won't do do anything with triggers on this one. Maybe i'll copy it over to a diferent map and use it in a campaign!