Warcraft III resources & community, 2003–2006 · archived

model: banannaman model done, needs help w/ animations

12 posts
#1

model: banannaman model done, needs help w/ animations

okay, i just finished my model in the vertex modifier, and i want to know how i can add bones and animations to it. is there anything easier than 3dsmax, milshape, or 3d canvas. those prgrams really confuse me. heres the model, dont worry, the skin is just a prototype to outline where all the colors go. btw, its the guy who sings, "its peanutbutter jelly time!" :P http://img.photobucket.com/albums/v438/Afroknight/crazybanana.gif
http://img.photobucket.com/albums/v438/Afroknight/ss0000banana.jpg
#2
HAHA cool, but what program did u use, was it Oinkers Vertex modify/ier.
#4
I need 2 know how 2 add bones now 2,
#5
Hooray some1's made him as a w3 modle!!!!!!YAY!!!

I like him
#7
the wc3 art tools apply to 3dsmax4 right? but the problem is that i have verison 6, and i cant find version 4.
#8
Afronight_76the wc3 art tools apply to 3dsmax4 right? but the problem is that i have verison 6, and i cant find version 4.

wc3 art tools also apply to 3dsmax5
but the IK solver is unallowed for war3 engine.so the method apply to any max edition
if u want to use the character studio to design the animation,there is a way to solve the problem of CS controler
u must to download a plugin called "SnapShot".it convert the special controler to bezier controler,then u can convert them to TCB controler
at last,u can also work in 3dsmax6,after fininsh wok u may use a script to convert the sense to max5 for art tools
#9
you know what nvm all about the 3dsmax thing, i got gmax to work. well now i got the bones set up, how do i attatch them to the model and animate it?
#12
thnx, that tutorial was much easier than all the other ones i found. :)