Warcraft III resources & community, 2003–2006 · archived

It ain't working.

15 posts
#1

It ain't working.

Alright, i hope you understand this.

Trigger editor:
(Cat)Mainquest01
(trig)Mainquest01
-event:
Map initilazion
-condition:
-Action:
Quest- Display to player qroup - Player1 (red) the quest discovered message: Foorman: You ne...
Quest- Create a Required quest title TENT with the discription You have been set l..., using icon path Rep...blp
Quest- Mark Mainquest1 as discovered


---------------------------------------------
Alright, the problem is now that when i test the game I can not see the MAIN QUEST DISCOVERED and some description with it like: -find a tent
on the game screen

Can somebody please help me, thanks.
#2
1. Don't use map init as event, better use something like "time elapsed - elapsed game time equal to 0.01 seconds"

2. "Quest- Mark Mainquest1 as discovered"
I think Mainquest1 is a variable, right? But I see now action that sets the variable to your last created quest.
#3
i thought the editor said itself "do not put visible changes in the map initialisation without a wait trigger before them". just do that for 0.01 or do what DarkShadow said and it'll be fine
#4
Great, thanks Darkshadow, this is already the fifth time you've helped me :D and thank you mr_coolies. :D
#6
:lol: Oh, hehe, now I see what you want. The yellow color is nothing build-in, you have to use a color-code for that (dl color manager or color template for this).
e.g. then the message should look like this:

|cfffff32cNEW|r |cfffff32cMAINQUEST|r
The tent
- find a tent

btw with dialogs, you mean sth like the ingame-cinematics blizzard did?
#7
Oh, thank you so much man, i worked hours to find out man, to let one man (4 hours work) move one step to the left.

But anyway how do you know all this?
#8
sokemOh, thank you so much man, i worked hours to find out man, to let one man (4 hours work) move one step to the left.

But anyway how do you know all this?


you learn along the way of doing it.
#9
Angelusz
sokemOh, thank you so much man, i worked hours to find out man, to let one man (4 hours work) move one step to the left.

But anyway how do you know all this?


you learn along the way of doing it.


Couldn't have said it better. Opening Blizzard-maps and seeing how they've done it is the best way to learn.
#10
i'm beginning to get it
#11

Map

Alright, this is my map. I hope it is good (guess not). It sux pretty hard but hey, I'm beginning to get it. :D
#13

Campaign making

Hey, I understand 'Almost' everything from worldedit.
I'm making an campaign now and it's a pretty nice one. Expecially level 1 and 3. 2 is interlude.
It's about an commander who lives at a base and controls half of an army.
At one day the base is under attack. At the east undead and at the west orcs. You have to defend the east gate with your half of the army. The west is protected by elves and they are making a spell. When the spell is done will a storm begins. (INTERLUDE) Tommy is fighting and runs away. (part3) Tommy is prisoned by orcs and gets the ability to wander around. And BLABLABLA it just goes on. He hears the humanity is almost fully vanished from the earth.


lots of bullshit :D
#14

CAMPAIGN EDITOR SUX!!!!!!!!!!!!!!

I don't understand how campaign editor works, plz god help me.
I can't finish it.

I'm already creating 2 campaigns now. Even interludes...
#15
This would be a good point to start a new thread about your new problem.

Also, be more detailed about what you've tried, and what you need to accomplish.