Warcraft III resources & community, 2003–2006 · archived

Help!!!!!

31 posts
#31
I wrote 1.07 just as an info. The patch only inserts 2 new neutral heroes and fixes 'thousands' of bugs, but that's all. The AI should work with the patch too, except they changed the techtree of units too much (I didnt checked that out).

The Mephistroth profile uses a generic mix (the advance of the original), in the update it uses more gargs to increase the effect of the DL's VA. The other uses a ghoul and fiend strat that changes with the advance of the techtree to a abo/wyrm strat. It uses a DK to heal these high HP units and a CL to increase the unitcount with his beetles, also good for the DK to heal, and the Lich to recover mana. On larger maps the Lich 'always' has max mana by consuming the beetles which seems very effective. The second profile seems stronger on most maps.

The alone creeping part of the AI is not finished yet, because it should vary with mapsize. The number of frost towers which prevent a rush should also change with the number of allies/enemies/mapsize. I didnt figured out the optimal number for these, yet.

I assume you have the patch, so how worked my AI on your mashine? This would be nice to know, I would write it to the file's comment.