Warcraft III resources & community, 2003–2006 · archived

Making a map.

13 posts
#1

Making a map.

Should i name this maps name Viaduction's End or Viaduction Terminus?
#2
if you could give us some more info about the mep. Then it would be much easyer to choose a name!

Don't you agree?
#3
Viaductus Terminus, why?
Well, the first part is latin, so i take it the map is in that style, fits well enough in the name.
#4
What this map is...
It is like warcraft 3 in the future where horde and allience unite except for the undead and other races and in this map you get to go into a futuristic cities and find new races and more stuff...
#5
ohh....Sounds like it will be a good map!
#6
Well think of FF12 and Warcraft 3 kinda ,mostly warcraft 3 :)
#7
Anyway any other name than Viaductus Terminus? I mean the same meaning but in a different word that sounds better for a map name. :)
#8
Anyway does Viaduct's End sound right then?
or is it wrong?
anyway on my map you will see huge i mean HUGE skyscrapers :D
#9
Wow, huge skyscrapers; that sounds... great.
#10
What I request for this map...
-Signs,Ads,etc
-A bulding for corner
-Walkway
-walls white or full window would be nice
-Second Story Shop just for buildings not to go in
-Remodel of a flame grate to a lights coming out and an open flame grate
-A great idea,maybe we wouldnt have to use terrain anymore and we can make our own mod of a flat terrain and put it on our map :)
-Also need new villagers to a futuristic kind more like FF :)
-Roofs
-More guns
-Gloves
-recolor of a Cityscape wall
-More Cars if you have seen the hover car mod in this site maybe try recoloring some starcraft or other cars
-SLIDING DOOR of course i just tohght of that now
-sliding double door
-Balcony
-What i need really bad,somebody on war3campaign.com made a bridge where u can walk under and top but at the same time where can i get that?
This is all i may need more later...
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Sky scraper and new mods may take about a week to make detailing almost every single thing
#11
i know how to make such a bridge, in WE unlimited, there's an advanced trigger which is:
Advanced - Destructible Make bridge walkable between Rect (x) and rect (y)

That's usable for your purpose.
#12
Well not that kind because on we bridge your unit automatically gets ordered to move there i meant more like where you can go under the bridge normally and over normally except like by pathing
#13
i mean kind of more like setting height by level of bridge