Okay, so I'm trying to alpha out the gun for the rifleman, I open it, edit it, and convert it back to a .blp and than I import it, but when he shows up, its only his bright red cape, any ideas?
Corrupted alpha channels. Something could have went wrong during the alpha progress. Try alpha-ing it again, and let it stay as 32bits. Read my corruped alpha channels tut if necessary.
Not all parts of a skin can be alphaed out, this may be one of those cases. Nothing you can do about it through conventional skinning, it will have to be a model change.
I'm intent on editing the gun off this guy because I think he would be great to use the SFX trigger on and use the shotgun and M16 models for! Anyways, tried re-alphaing and leavin 32 bit, didn't work; so how would I go about starting to model? And would it be a semi easy task to remove the rifle?
I'd say alpha-ing it out would save time and difficulties. May your image editing program should save the .tga as no uncompressed and in 32bits, but if not possiblt 24bits.
But try this, too.
Convert the .blp skin with the corrupted alpha channels with WC3 Viewer to a 32bits .tga.
" Re-alpha " the 32bits skin, even if the parts are alpha'd "
OR/AND
Convert the 32bits .tga back to .blp with WC3 Viewer
If your using photoshop, may sure you have the latest patch installed. If your using PSP, I'd recommend the 7 version.
I open Image Extractor 2, goto the rifleman skin and do save>targe. Than I open Photoshop and alpha out the part I wanted one, save as>targa(tried 32 bit and 24 bit). Back to Image Extractor 2, open>rifleman.tga, save>blizzard image map>rifleman. Open up World Editor, F12 for import manager, Import>Rifleman.blp from desktop, double-click rifleman.blp in import manager, check use custom path both>Units\Human\Rifleman\Rifleman.blp. Save map, close world edit, open world edit, test map. Bright red cape!