Yeah your right.. but that seems to only work for that 1 download. Like for example... the Barbarian. Even after i import the files it still doesn't work. If you have a walkthrough for BARBARIAN or the NINJA it would be much appreciated.
you guysknow there's a MUCH easier way of importing models? All you have to do is remove the "war3mapImported\" part of the path and then save and close the map. When you open it again, the models will work.
hey, if I import models in my map, and i created the path like it told me at the download page, i've saved the map, restarted world editor but it DOESN'T show the models, only (error found: could not create (for example) barbarian.mdx) in yellow text below in the world editor... what to do? what do i do wrong? i just imported them with import manager , and after changing the path to correct i gave a unit the look a like of the model, saved the map, restarted world editor but it still DOESN'T work... someone plz help me and send me a message about how it could work... send message to Saigon1 this is not the correct account.
I don't think the tutorial is too hot either... it doesn't explain the basic thing: What decides what path is right? And how do you figure it out? Isn't there some program for this?
Does it matter if its a unit or a building? Or does the program see all models as the same (a building is just a unit that can't move?)
Dark Dragon: How did you figure out where to place the ninja.mdx/Barbarian? Did you just guess at one of the locations of the blp?
For models you can use any path, but skins need the correct path because a model (in its data) has a field that has the file path to look for the skin, and the skin has to be the correct path or the model won't get wrapped by it.
35 posts a small goldmine in hampshire,lies ! liessss! joined
#12
arggghHGhGHhGhhHhhhHh i can't get these damn things working!i usually put the mdx in the model file bit,the blp in the icon-game interfcae path and msot of the time the skins work ,but i have many problems including they turning to those damn squares after a while,or coming up as shadows in game.as mentioned by someone above i regularyly get the message in yellwo that a mdl file ahs not been found/loaded please please please help me(looks to dark dragon)
oz02For models you can use any path, but skins need the correct path because a model (in its data) has a field that has the file path to look for the skin, and the skin has to be the correct path or the model won't get wrapped by it.
Yes but the question remains... is there a way to find out the skin paths? or just guess and check or hope that the author tells us??
In every download they tell you the path, whether they want to or not. Just go to the page where you downloaded the model and look for this part (This is the Drider model BTW, all models have an area simular to this)
Model Name: FemaleDrider.mdx File Name: FemaleDrider.zip Model Submitted by: garfield Model uploaded: 11. June 2004 Last modified: 11. June 2004 URL: http://www.wc3sear.ch/?p=Models&ID=591 Model Name: FemaleDrider Number of Polys: 549 Number of Skins: 4 Skin 1: units\FemaleDrider\DrowArcher.blp Skin 2: Textures\star2_32.blp Skin 3: Textures\gutz.blp Skin 4: units\undead\cryptfiend\cryptfiend.blp Animations: 10 Anim 1: Stand Anim 2: Stand - 3 Anim 3: Death Anim 4: Attack - 1 Anim 5: Walk Anim 6: Decay Flesh Anim 7: Decay Bone Anim 8: Morph Anim 9: Stand Alternate Anim 10: Morph Alternate Particles: 1 Particle 1: BlizParticle01 Download Counter: 95 times downloaded
Anywho, go to the bit where it says "Number of skins". Any custom skins on the model will be highlighted in yellow. Read their path, and use it when importing the corresponding skin
Now looking at the Raptor's one
Number of Skins: 3 Skin 1: Raptor.blp Skin 2: grad3.blp Skin 3: gutz.blp
Now, open War3File Converter, load the model you downloaded, and convert it to MDL. Now, open the MDL in Notepad. Press Ctrl+F and search for Textures. The first texture's file path is the path for the skin.