28 posts edmonton joined 2004-09-04
#1 2004-10-16
HELP how do i inport textile skins
.blp or .tga
523 posts Denmark joined 2004-05-10
#2 2004-10-16
take a wild guess,
.blp of course, since thats the image format everything in wc3 uses.
3,346 posts England joined 2004-02-14
#3 2004-10-17
.tga in some cases too
Skins can be in 32bit .tga or .blp
For example, the loading screen and custom preview images can be in .tga.
523 posts Denmark joined 2004-05-10
#4 2004-10-17
.blp is takes up less space, so if anyone uses .tga, then they must have a lot of KB to spare
3,346 posts England joined 2004-02-14
#5 2004-10-17
Yeah, but my point is .tga can be a higher quality than .blp and can also be used
28 posts edmonton joined 2004-09-04
#6 2004-10-17
opps i clicked on new topic ...
stop fighting plz answer quetion i tryed every thing i could think off.
28 posts edmonton joined 2004-09-04
#7 2004-10-17
hi how do i get em to work on my map
523 posts Denmark joined 2004-05-10
#8 2004-10-17
Ice, go look at
every tutorial you can find on this subject, if you cannot get it to work after that(which you should, since they tell you how to)
then post and ask for help.
3,346 posts England joined 2004-02-14
#9 2004-10-17
A simple import and correct path implemented is all you need to get a skin working.
28 posts edmonton joined 2004-09-04
#10 2004-10-17
hi ok i created my own tile and i have my tile in the world edit
but were my tile ends its grey when it spose to be the dirt tile
(the dirt dosnt cover my none tile area)