about that... It seems he did a bit of it wrong and now the entire model doesn't seem to want to work. All that shows is his head, sword and the spinny animation. I don't think we'll be using him until i get a call back from haru because he said to wait until after christmas. So i e-amiled him and am waiting to see if i get a response.
Ok well now i know your terrain is mostly destructable proof so im just changing some spells to mirror that. My slightly updated version has no spells that destroy destructables except Miranda's which doesn't really pose too much of a problem.
Pretty soon i can start finishing off the reg characters (only we have 3 left and i have to fix Leenus' Serpent's call. I also need to fix MF's ultimate cause it's too laggy. but the rest is good and ready to go.
well Melbu;s skill is lagging a lot more than usual and i;m not sure as to why. Perhaps i'll change the skill altogether.
Picture this for his ultimate instead. He charges for up to 10 seconds, then releases a flaming orb that butrns through units before exploding and dealing big damage! His damage would be relative to the charge up time (1 second=10% full power). It would deal maximum 200-300-400-500 line damage and explode dealing 500-700-900-1100 damage maximum in an area of 400.
As for leenus, her serpen't call should be reverted back to simply summoning a few small hydras for combat support. Nothing fancy just 2-3-4-5 300 hp hydras for help in battle. They'd deal 7-12-17-22 damage to units and have a poison attack to boot. That should wrap up hers.
Now for zackwell, i can remmeber that you want him to have an ability to become a shadow, to cast acid onto units, his ultimate which i;ve elaborated on where he summons a deamon which runs in a line, spewing shadow strikes to random units all around and then explodes in the end, dealing 300-400-500-600 damage. I can even set it to chase a unit in the last 3 seconds or so. And is last ability, he can breath a breath which makes units turn into zombies at death.
Now I have fausts ideas so i can finish them when you send me what you've done back (use the site i used to send to you) www.ripway.com
Once i get it back, i'll finish the last two and start on Dragoon forms.
nope i decided to remove that concept in order to keep the terrain. The only problem is that we can't use trees anymore. You should have made all the earthly objects invulnerasble, but left the trees destructabl. Of course i didn't chnage it though. I just worked around that. But i'll have to change one skill since her's no longer can gain anything from blasting units into trees.
Actually i changed most of the trees to destructable (it wasn't very hard) and i made a respawn trigger that should work very nicely with this. I've decied to keep the tree killing spells because they add more tactics and strategies to the game (like ambushes on fleeing heroes, or making a quick escape through some trees)
One thing that we do need to add; more trees in certian spots on the outside (at least by the water or something)
I still find the map too open and the paths are hard to follow.
ok well i kinda changed some stuff since i sent you the map. I readded the destroying destructables and added the treespawn. You can simply send me the map and i'll transfer the triggers/spells and whatnot.
I've just though of something. Why not give him an active spell where he can send both his summons to attack one unit. They activate a windwalk and will hunt down the unit and you won't be able to stop them until they attack the unit.
Aside from that, i have to finish my second custom guy and xackwell along with Leenus's hydra skill (we'll just make it simple summon) and MF's divine cannon. I have to make something else because it's not working. I'll try something.