Yeah, hero kills is easier, cause thats a boolean. For the deaths I used variables.
Have a trigger that is triggered by a unit dies. Check if the unit is a hero. Check which player who owns the hero. Set variable 'Player1HeroDeaths' or something to +1 Then display the variable as text in the multiboard.
If anyone have the time to explain more detailed than me, please do so, but I hope you understand
leissaKHow do you set it so multiboards count hero deaths and displays how many times your hero has died? I know how to do the kills, but not deaths...
Use Emergenzy trigger thats perpectly work for you without bugs !
Preset triggers aren't always the best unless you use things like save codes. Because you can customize YOUR "hand-made" triggers into the most efficient way possible, thus allowing you to compress events into one event. I have seen countless maps made by idiotic noobs were they have about 7 Map Init triggers to set everything, and (dear lord) use regions which are within CoP's to transport. I really would kill them if I could
You could also use an Index Conversion of the Owner of Dying Unit to set the row (Player), then manually construct the multiboard to set the column