Warcraft III resources & community, 2003–2006 · archived

BTNOrcarmor.blp HELP!!!

9 posts
#1

BTNOrcarmor.blp HELP!!!

Ok first if some one could check it out for me and see if it works I would be very thankful.
Heres the link:
http://www.wc3sear.ch/index.php?p=Icons&ID=6225&sid=41217e00e0ad397ed3efc95442fba657

If it dose work these are the things I have done so far thanks for your help and guidence.
Its rating is 5/5 kinda old.

The List (pathing and other ideas)
*ReplaceableTextures\CommandButton\BTNOrcarmor.blp
*ReplaceableTextures\BTNOrcarmor.blp
*CommandButton\BTNOrcarmor.blp
*Worlmapeditorexc\BTNOrcarmor.blp
*ReplaceableTextures\CommandButton\BTNOrcarmor.TGA & BPM 24 Bit. TGA 24 bit and 64 bit color thing in warcraft viwer when you convert it.
*BTNOrcarmor.blp
*ReplaceableTextures\CommandButtons\BTNOrcarmor.blp

And thats about it, I restsrt it (everytime) and I went into the editor Grom-Art Icon interface-import-exc...\BTNOrcarmor.blp for each one listed on top. If I did something wrong or could do something else please tell me thank you again.

P.S. I'll check this thread out tomorrow that was why I was so detailed got school later.
#2
Speak clearer, I don't really understand you.
Do you mean the icon does not work?
#3
Yeah I guess thats what im saying its not working.... I thought I was pretty clear? Oh well. Anyways I tried everything listed above any other ideas? And dose the icon work for anybody?
#4
The correct path for buttons is: ReplaceableTextures\CommandButtons\BTNBlabla.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNBlabla.blp

Note: commandbuttonS, not commandbutton. This is what you did wrong.

Be sure to close worldeditor, then reopen it, for the buttons to appear.
#5
AH! forgot to add that one to the list GreyArchon thanks for reminding me.
#6
Try repairing the icon yourself if it does not work even if you did everything correctly. Icons sometimes have problems.

I always do a 24bit .tga conversion to .blp through WC3 Viewer added with a opaque alpha channel to fix it.
#7
Wow sounds complex the opaque part anyways well Ill give it a shot thanks dude.
#8
Its really easy to do and fast.

WC3 Viewer automatically adds a opaque alpha channel into your 24bit .tga so that WE recognises it. Image Extractor II or other tools may not, thats why you get them not showing up.
#9
Wow I dont use WE dose this matter?