I have been trying to find a way to make units uncontrolable through triggers. In my map I want you to be able to convert a unit to Militia, So that it takes no supply, and you lose control of it, but it still protects a building. I tried using a trigger to Add locust, But I found that I can't add the ability in the trigger editor. Any help/ideas would be appreciated. Thanks
i dont understand exactly what you mea, but i presume you want units to guard a building and those units, cannot be selected and be placed anywhere else??
you could make it so that you transfer control to a computer player, and keep em in a area by:
events: unit leaves region XXX condition: unittype equal to XXX actions: order triggering unit/ leaving unit to move to region XXX
where regionXXX is the same region in events and actions...
dunno if this would help? if not plz explain more detailed.
Edit: should be typing faster, angelusz beat me to it