Warcraft III resources & community, 2003–2006 · archived

Need help, the avatar ability

15 posts
#1

Need help, the avatar ability

hey there, i modified the avatar ability to fit my needs.
Now, there's one slight problem, i cannot find the string to change the growth of the unit when the ability is used.

The units i'm using are rather small, i set the scaling value to 0.5.
The scaling for avatar is 1.5, if i'm right.
Where can i change this value? (to 0.75)

Thanks in advance,
Angelusz
#2
I'm not sure but I have the feeling that you may change the "Stats- Area of Effect" ability. It says how much the unit should grow. In this case, it grows by 50%. To make it shrink decrease it. Well, I'm not really sure, but I have the feeling that THIS is the field. I didn't test it so... Sorry if it doesn't work.
#3
i'll give it a shot, i already considered that field, since it was the only one i could find, i'll check it.
#4
And it doesn't work... help me!

(btw, i checked:
-Gameplay Constants
-The ability
-The buff/effect)
#5
I am sorry but I don't think it is possible. If you remember, Trueshot didn't have fields which mentioned what units (ranged/melee) were affected and now it has. Perhaps Blizzard will add such a field. Sorry...
#6
that doesn't really help me :(

Well then, how about a way to get the same effect, but without the entire growing at all?
another effect, like bestowed aura maybe.
Can anyone make that?
#7
I kno Frenzy and Bloodlust have growth values, and I think the same with Avatar, but that one I'm not sure
#8
this exact problem crossed my mind as soon I tried to do an avatar based spell in the 1.17 patch - because I was able to do it easy in prev. version, where they actually had a scalingfactor designated to the spell - and I couldn't find it this other time :shock: oh yes I'm quite sure of this!
And you could set the "true" and "false" values of the unit to be invulnerable to magic

but - couldn't you just do the scaling with a trigger - I believe you can see the duration for scaling if you choose the MK with the object editor and watches actions in the window below the map preview - add that duration to you trigger when you downscale it to normal - then you can allways further downscale it
#9
I don't think that there is a scaling value because the unit isn't scaled. It instead uses a different set of animations (the "Morph" animations).

~The_Raven
#10
Well, since i found myself unable to get it to work with avatar, i decided to give metamorphosis a try.

Now, it seems metamorphosis won't work with custom created units, so i'll have to change some triggers here and there to get it to work, but this should do about the same.
#11
Metamorph needs the Dependencies fixed. Not just the unit and stuff. If you want something more instant, use chemical rage
#12
Umm... I'm sorry to bug again into this discussion but Chemical Rage also requires dependency equivalents.
#13
Any morph spell regarding two different units needs that
#14
Then... I don't see why Chemical Rage would be more useful... You can change morphing time anyhow.
#15
none of that seemed to work, so i gave up, and turned another lane.
The ability is now a variant on the night elves' poison attack.

Problem though, i made an upgrade, and an ability.
When the upgrade is done, it should increase the ability's level by one. yet, it does not.
I modified an existing upgrade, and ability, so this has nothing to do with either being custom.
Also, i already have an ability which gets higher as you buy the upgrades for it, and that one does work.
Between the two i can find no differences.
What could be my problem?