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Spell "Effect" for Aura... Not working

6 posts
#1

Spell "Effect" for Aura... Not working

Hello,

I'm trying to use the effect Silence as the caster art (technically "Target") for an aura. This did not work. I have literally tried everything but a trigger solution, including effects, buffs and multiple spell variations. I am looking to get a pulsating silence effect and this is the first time I've encountered such a problem. I'm wondering if there's anything stupid that I've missed.

Any response is appreciated, thanks.
#2
Not all special effect models have the necessary animations to be played as all types of effect. Many only have a short burst animation, or a stand animation, and not the other.

Try taking an effect that's normally used for the sort of style you're trying to create and use that instead. If it works, your likely problem is the animations available.
#3
I just did a trigger solution, it worked out alright.
#4
I take that back, I thought it had worked out alright. If anyone can help, here is the trigger I am using, I can't figure out why it isn't working...

Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Magnesium Lights) Equal to True)) and do (Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl)

or

Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Magnesium Lights) Equal to True)) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl

Neither works. Anyone have any idea why? The event is a periodic event, but I don't see how that could effect it.

Thanks for the help.
#5
Make a point variable to record the point where it was targeted, then when they cast, create an integer loop looping the effect
#6
I'm afraid it still isn't working... I don't see why not, but here is what I have:

Magnesium Light
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Magnesium Lights) Equal to True)) and do (Actions)
Loop - Actions
Set Pickedunit = (Position of (Picked unit))
Special Effect - Create a special effect at Pickedunit using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl

and regarding the integar loop, this might be what you meant:

Test
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at Pickedunit using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl

Thanks for your time.