UL also needs voice actors, I have no idea which ones so contact frost, if you do voices.
and i'd like to add that if you can join the team, and if you need a small model or spell (for other things), I'm the guy to help you out.
features not mentionned
-trade skills, choose from various arts to make a living. -a cool first person camera. - several detailled locations with cool plots, from warcarft books - awesome quests
Well we would require too some terrainers, anyone who has skills with lordaeron tileset for now.
Idea for spells: -Lightning ride: give fast movement to unit and add some sort of lightning shield -Golem invocation: create a golem from a pile of rock, with no timer.
hi tauren i am a kinda all round persone i can help out with triggers terrain skins stuff like that (cant model though) i personaly think my best feature is terainer so if u need anyone to help u i would like to and about the golem thing i think what he ment to say was something like a water elemental only without a timer and its summond from a pile of rox instead out of the middel of nowhere
an undead sorceress (head skinned if possible and looks cool), a human assasin ( no head) , a high elve assasin (head skinned too), a human spirit of vengenace (no head), a high elf spirit of venegenace (head included), a hgh elf and human runner (head included for high elf), an ereday version of all of the above IF POSSIBLE + a eredar archer (no head) an undead version of the assasin and sprit of vengeance (head included)
I know its a lot so do as many as u feel like, but thier all just cnp and reclours
I don't know i'll ask slith he's in charge of terraining, can u do spell systems? and for terraining do u have knowledge of wacraft history e.g. warcraft 1 & 2?
Fear can be easyly created by modifying silence or drunken haze. Just select that not only spelling but also ranged and melee attacking is blokaded. If a unit with no attack is attacked, it will naturaly run away.
Talon the MageFear can be easyly created by modifying silence or drunken haze. Just select that not only spelling but also ranged and melee attacking is blokaded. If a unit with no attack is attacked, it will naturaly run away.
thats not the point of the spell we want them to run away anyways not while being continually attacked.
sure not a problem about the silverpine forest but i will ned to have some more details about the map 1)size 2)any necesary buildings 3)creeps, units, enemy bases 4)is it a map in which people have to follow a road or just go around and go whereever they like
and just any other detail i cant come up with right now
beter yet can u tell me how i can contact the other terrainers on this project that would help a million
Weeniedogsure not a problem about the silverpine forest but i will ned to have some more details about the map 1)size 2)any necesary buildings 3)creeps, units, enemy bases 4)is it a map in which people have to follow a road or just go around and go whereever they like
and just any other detail i cant come up with right now
beter yet can u tell me how i can contact the other terrainers on this project that would help a million
well I aldready mentioned slith is in charge of terraining so really I don't know i'll contact him, though he's never on here mostly on wc3 campaigns, several times a day so u can contact him there. also contact FrostFire5765 UL's leader who also does terraining.
though I can show people what to do with triggering we need a few more spell systems.
First map: Forest Depth 1)maximum size as it is country map. 2)Small burned village and some undead base (one for the forsaken, one for the scourge) 3)Creeps: rogue undead. Units: undead from both forsaken and scourge fighting each other. 4) they go whereever they want in everymap we would make to give the player the real impression of an Open RPG.
Second map: The river 1)maximum size as it is country map. A river dividing the map in two 2)Small burned village and some undead base (one for the forsaken, one for the scourge) A troll small village. Some Entic assembly. 3)Creeps: rogue undead, murlocs, nagas. Units: undead from both forsaken and scourge fighting each other, troll, fewer. First map: Forest Depth 1)maximum size as it is country map. 2)Small burned village and some undead base (one for the forsaken, one for the scourge) 3)Creeps: rogue undead. Units: undead from both forsaken and scourge fighting each other. 4) they go whereever they want in everymap we would make to give the player the real impression of an Open RPG.
Second map: The river 1)maximum size as it is country map. A river dividing the map in two 2)Small burned village and some undead base (one for the forsaken, one for the scourge) A troll small village. Some Entic assembly. 3)Creeps: rogue undead, murlocs, nagas. Units: undead from both forsaken and scourge fighting each other, troll, fewer.