Each map should act like its own mpq archive. By pathing, do you man pathing for the model files and skins? Models dont really need a path, but the skins do. -VGsatomi
Well, im kind of talking about both.. I cannot figure out how to get wc3 RoC worldedit to recognize the models and skins im trying to put into it; I have War3fileconverter, War3viewer, and Winmpq. All programs I heard would help me to import model files into maps and such. Is there a certain format that the files have to be in?
In a previous post you told me that Winmpq could somehow move the model/skin files to my RoC worldedit. But you did not explain how I would manage to accomplish this feat.. I found some paths in the .mdl file, do I use those with Winmpq somehow?