Think about the most powerful army that uses characters from WarCraft: Orcs and Humans - World of WarCraft. You may have normal 25 units, 3 Siege units, and two Heroes. (i.e. 13 Archers, 12 Footmen, one siege engine, 2 balistae, and Lothar) My Ideal army is:
404 posts Big arse spaceship in my way, covered in space spiders? EY! It's Matt LeBlanc! In a B movie!!! joined
#3
how bout' upgrades? If we assume that everything has been upgraded, I choose;
Units: 10 Human, Gryphon Rider (if you really think that the Gryphon is Siege, then I choose 5 more Huntress and 5 Undead, Necromancer) 10 Night Elf, Huntress 1 Orc, Troll Witchdoctor 1 Night Elf, Druid of the Claw 3 Human, Priest
Siege: 2 Orc, Troll Bat Rider 1 Human, Siege Tank
Heroes: Tauren Chieftain Priestess of the Moon
Booyoka, ranged units fire away, hitting targets beyond the first, and enhanced in both damage and speed due to hero aura's. Furthermore buffed with Roar and Inner Fire, and the Witchdoctor casting Healing Totem and Stasis Trap at will, and I need not even fear air, since the majority of my units are ranged, and I have a Barrage unit - the only thing I need from PotM, is her aura, I have no auguements against not using her Starfall (that strictly counts as a bonus, as in optional), as my TC stands in the middle of it all, increasing friendly speed and attack rate, and stuns at will - Booyoka! ^^
if you like the idea of infinite units it counts skeleton warriors and mages, water elemental and treants - so like, use the summoned units and Chimearas and Blizzard spell to create a hole in the enemy army (watch out for the anti air), and let your necromancers do thier thing ^^ as soon as it starts accelerating, you'll be delighted to see how your own army grows as your enemy weakens - keep the KotG near the melee to add thorns to the skeletons, and archmage provides mana for the necromancers, witchdoctors and kotg heals - another reason for KotG to be close, btw.