Warcraft III resources & community, 2003–2006 · archived

Medieval Conquest- Can YOU help me make it even better?

25 posts
#16
dude cut those screenshots in half there to big they make the text go off the page and u have to scroll over to read it...
#17
I look forward to playing the new map, and then i'll find a new way to explouit something. You should make it that the pack horse lays down the tent, and then a riderless horse appears next to the tent, when you pack it up it's back on the horse. So no the horse couldnt go on without the tent. In theory :)
#18
Since all of these posts are now on a new page, I wont bother to cut down the images. All future images will be cut down to fit however. Thanks for pointing that out.

The Tent is done, I like the riderless horse idea next to it. I'll reply with a few new screen shots and an update as soon as possible. Thanks for all of your comments!
#19
About boiling oil! Don't you know that the medival soldiers were pouring boiled oil on attackers from walls? That is boiling oil. You should use this to pour oil on attackers to burn them!
#20
We understand what boiling water is, however It's hard to make it so it will spuill onto units, more or less it would just end up beign an attack with an animation that looks like hot water, and In my opinon that would sereisouy down grade the qaulity of the map.
#21
Its boiling oil, not water :P.

Yea- although I do like the idea, I believe it would be very difficult to incorperate a good graphic to portray the oil... I may be able to find another way to use it in the future. Here are a few more screen shots:
http://images5.theimagehosting.com/mc1_2.0.1.jpg

Here a few townsfolk pitch in to repair a building recently attacked by the enemy. (They repair on their own and cost nothing to repair!)

http://images5.theimagehosting.com/mc2_2.0.jpg

Here red's defenses are being pushed back by blue in an attempt to secure a settlement.
http://images5.theimagehosting.com/mc3_2.0.jpg

Here a few natives camp out for the night to regain their health, and prepare for the next day's tolls.

The version is nearly complete- I will release it to all of the wc3sear community to test it out if they wish in the very near future.
#22
Boiling water was used to sir :), Secondly Have you considered making custom spells that are distinct to each race you play? I could help yo uwith taht if you needed me 2.
#23
I have considered custom spells- but I am not very good with the special effects aspect of WE - Help with that would be very nice. What unit would I use them for? I want to try to keep this game semi-realistic, and although it would be neat, I don't want to have spell casters and the like casting "Inferno" and "Frost Nova". Shockwave is aleady stretching it for the King, but I thought that if I stoped it there, it would be ok :).

Ideas for the Custom spells would be fantastic!
#24
Ok, i havent tested it or anything (dont think i can yet anyway) but for custom spells, maybe if not made already you could "ride horse" or the king could summon "footmen" as thrall does feral spirits, i have other ideas but as i said, i never tested it and im sure some of them were already there.
#25
The new version can now be beta teseted here: http://www.wc3sear.ch/index.php?p=Maps&ID=2708 .Post all comments there please, I would like to let this thread die. I may start a new one exclusivly about Medieval Conquest 2.0 . I will be releasing this game tomorrow during the day on b.net, assuming there are no glaring bugs. Thanks for all your help!