Warcraft III resources & community, 2003–2006 · archived

Spells help (unit oriented)

6 posts
#1

Spells help (unit oriented)

Ok, i Want to make my Hero be able to walk through units, yet not through terrain deformations/cliffs etc. How am i supposed to do that? I've tried turning the collision of, but that doesn't work because he can run right off the screen. I've tried giving him flying height but sometimes it looks like he's actually flying, which i don't want.

And for some reason, giving him the ghost (visible) ability won't allow him to move through units. Someone help because this makes no sense.
#2
The only ability which I reckon doing this is Wind Walking. I didn't test the new version by now (strange...) and I cannot do it especially now since I no longer have wc3 (yet...) but I believe that it can move only through units. Umm... I also believe that making the collision of the unit itself very very small 0.04 or something would kinda do the trick but I'm not sure.
#3
The collision on the unit is set to 0.00. Thing is, i move the unit through triggers. So each 0.03 seconds, he's moved forward a little bit. maybe that will help clarify. And when he hjas windwalk, he turns invisible to units i think. But i'll look into it so thanks.
#4
The first level of WW does not make you invisible, but lets oyu pass through units. Check for a boolean field that bestows invisibility
#5
Ooops... It seems I should really check Wind Walking now. It is an awsome ability with many horizons now. I hope it doesn't pass through doodads though. Well, thanks for giving me the news Eusira.
#6
Really, man this might be what i've been waiting for. Actually, i don't want the invisibility. I just want the ability to go through units. So this will work fine then.