Warcraft III resources & community, 2003–2006 · archived

How do I make an melee unit ranged when he acquires an item?

12 posts
#1

How do I make an melee unit ranged when he acquires an item?

Well.... exampel:

If my Hero gets an bow as item, how do I make him ranged??
I want it to be like an Orb shooting at enemy air units, but I want him to shoot at enemy ground units to...how do I make that possiple?
#2
Use the Orb mechanic, but make it disable the unit's attack 1 as well. Also make attack 2 able to target ground units.
#3
How do I disable the heroes attack 1 and make attack 2 available??

Somebody please help :( I am stuck in this situation..

Panto....or everyone....how do I do that? How do I disable the heroes attack 1 and make attack 2 available.
#4
Object Editor>Your unit>Combat> Activated Attacks

Simple.
#5
Create two different units--one ranged and the other melee. Replace them with original items, life, and mana, as well as any stats, once they pick up the item. When they drop it, make sure have a revert trigger
#6
Theres a much easier way,

The shadow orb or dark orb (or whatever) ability in items

I used it ALOT in one of my maps however the problem i ran into was that i wanted the unit to change attack types, and with every combonation available in my game it was going to take at least a year to make a seperate character for each weapon

Another good item abitity is the... engineering upgrqade
#7
So you are saying engineering upgrade lets you do ranged?
#8
No it just helps with upgrading abilities such as searing arrows
#9

Is it true about the Orbs Effect?

I'm not sure about it when someone talks about Orb's Effect changing a unit's melee attack to ranged.
Have anyone really tried it?
It only applies for flying unit (The ranged attack)
I have been into it for a while, can someone really tried it and show that it works. Thanks
#11
Ehm... Do you realize last post this topic was almost year ago?
#12
Oniwaga posted: Thu Nov 10, 2005, that was one day ago