I was going to make this spell, but don't seem to be brave enough to start the work: Take a try: Twisted Lightning: a lightning bolt that twists to the target (looks like a spring), dealing dmg to all units in a line.
Requirement: multi instanceable, prefer lag free, small imported stuff accepted, 5 levels.
hmmm... I can do what you want except for the animation of the lightning twisting. This is do to the fact that the lightning is not actually a model. It is simply a movement of particle emitters hard-coded into the game. I know how to make my own lightnings, but they are always straight.
Because this is so simple, it would probably be deleted if i posted it in the spells section, so Ill just tell you how to do it. Basically all you need to do is edit the impale effect to have the same animation as finger of death. Then, just edit the number of levels field to be 5. This will make it COMPLETELY multi-instanceable and also lag free.
Hope this helps. If I didn't explain it clearly enough, I could post it in the spells section, but youll need to get it quickly before the mods delete it.
There needn't any model, the basic way to do is to use the normal lightning effects and create dummy units so these lightning bolts form a twisted lightning.
That's the hard part, cause you need to form a few formulas to create that effect.
Otherwise I wouldn't request such a spell.
If you feel making a model instead of making formulas and creating dummy stuff is a better way, welcomed to.
i see what you mean. just make a bunch of lightning effects. The problem with this, is lightning uses a lot of memory. Making that many lightnings would likely cause major lag on slower machines.
I doubt the lightning function would even allow you set set height offsets. I would create like several dummy targets for chain lightning to twist upon, but I would spend like 3 hours doing all that, plus getting the correct formula
A lot of lightnings don't cause much lag, as a spell I made called Convergent Lightning which is simpler than the one I request here also uses a lot of lightning effects.
If you make, careful of unit height and flying height, consider it in the making.
If you decide to make this spell,make it out of a lightning modles and not actualy lightning. Make it a looping function and do the following for height: if interger A is less then or equal to 25, then do set height of last created unit to interger A x 10
if interger A is greater then 25, then do set height of last created unit to interger A x -10 + 250
ArcanisteRA lot of lightnings don't cause much lag, as a spell I made called Convergent Lightning which is simpler than the one I request here also uses a lot of lightning effects.
Heh, I have ot contradict you ArcanisteR. Keep in mind that the map you make and for which you need the spell, might be used on slower computers as well. And to tell you, my Holy Word spell was lagging even with 20 lightning effects (without putting the circle of orbs...) and when I added those... sheesh. But I liked the effect so I left it available.
And as for formulas... This is a problem of trigonometry. All such effects need knowledge of trigonometry and I have no idea about it right now. I'm doing it in the second semester. Sorry, I personally can't come with an idea.
Hmm... I believe this spell already exists dude... Search for a screenshot which nicely shows you how a hero drains life from many enemy units around the caster...