Warcraft III resources & community, 2003–2006 · archived

Death Sounds

11 posts
#1

Death Sounds

I was curious if there was anyway to change the sound a model makes upon death? I always find it funny when people make male archers from female models that scream like women when they die. Also, as a modeler myself, i find this a bit of a pain in the ass. So is there a way to change this?
#2
The EventObjects of the model deal with that. Find the ones corresponding to the death animation and meddle with them, either disabling the sound or giving it a new sound
#3
specifically?
#4
The EventObjects of each model are different. Look for the timing of the death animations, and then look for the EventObject that is used at that time. Should take a few seconds to modify
#5

Easy?

That may not be an "easy" mod for everyone. Is there a tutorial you can point us to that shows how to do this?
#6
export/import a sound you want (it can be the same in the editor) then import it and change the path to Units\Race\Name\Name.wav
#7
That'll just replace the sound for every unit that uses that soundset. Not good if you want male and female archers, or if you want to keep the map/mod size down.
#8
It's simple mdl editing... isn't it?

You could add you own sounds to it, but it's kind of a hassle
#9
Yep, one of the simpler bits of mdl editing as well, not like the sorta-cool stuff that I can do, or the fecking awsome stuff that Alfred can do
#10
Speaking of alfred, doesn't he give himself those DC's for the models?

I know you can make some awesome stuff, but your output is weak. Alf's is weaker, but it better. Rightfield constantly makes stuff, so he doesn't count.


Are there any other sounds manipulatable within mdl editing, because voices are stuck in the sound and obj. editor?
#11
Hey, I only release stuff when I think others can benefit from it, I have a large ammount of unfinished stuff as well. And me and Alfred are both lazy <_<;;;. And I also do a bit of NWN modding, a bit of terraining, bit of comic making, a lot of things, hence why I don't release much. Hell, I should have released my Orc Spearthrower ages ago after I got permission from the creater of the skin to use the skin on the model <_<

Anywho, the EventObjects are used only for the dying sounds, the rest of the sounds are all done from the soundsets. There are a few more models with dying sounds, but I forgot which ones they were. The other important use of EventObjects is to make those blood spurts in the death animations, and they occaisionly pop up in animation transfers and geomerges in the wrong place