Warcraft III resources & community, 2003–2006 · archived

Super Mario Warkart (wip) (temp name) (screenshots)

34 posts
#2
You scare me with the insane simulation of MK64
#4
:shock: sweet :D
you know what your done!.. DAMN!! :lol:

the only thing you need now is some mario goo kart :D
you should get a good keyarrow trigger system too or it might pull the mapp down :o
#5
Nightmare_NOR:shock: sweet :D
you know what your done!.. DAMN!! :lol:

the only thing you need now is some mario goo kart :D
you should get a good keyarrow trigger system too or it might pull the mapp down :o


THe mario go-kart & characters are no problem, but yeah, the triggering system will be a tough nut to crack. Might need help on it.
#6
What do you need? I simple acceleration and movement system, the spinning effect when you crash, using items correctly, and the camera settings. I have virtual racing where you can get those systems
#7
EusiraWhat do you need? I simple acceleration and movement system, the spinning effect when you crash, using items correctly, and the camera settings. I have virtual racing where you can get those systems


Like BM said; Your ideas intrigue me and I wish to learn more.
#8
Why not create a epic sized map with lots of small tracks??

And when the game starts the plater's can VOTE for a track..Or they can play a tournament! :wink:

Your's
-Lonely Wolf.
#9
Lonely Wolf.Why not create a epic sized map with lots of small tracks??

And when the game starts the plater's can VOTE for a track..Or they can play a tournament! :wink:

Your's
-Lonely Wolf.


I have. Those screenshots you see there are all on the same map.

Problem is the limit of tilesets. I've decided I'm gonna do 4 tracks, and make three maps... mushroom cup, flower cup, and star cup.
#10
mhh..ok!

It's a shame that blizzard has done that whe only can use a few tielsett at once.

Maybe i'll play the map of your's

And i hope it more fun to play then the one on the 64!

.....But why Nintendo 64???
#11
What is going to hold you back the most is the max speed limit- while 522 is fast it is not going to be really exiting... unless WEU can surpass speed limit also?

Those images look fantastic. Keep up the great work!
#12
Lonely Wolf.
And i hope it more fun to play then the one on the 64!

.....But why Nintendo 64???


Because Double Dash would be more of the same, only more model editting work. :P

MrMaestroWhat is going to hold you back the most is the max speed limit- while 522 is fast it is not going to be really exiting... unless WEU can surpass speed limit also?

Those images look fantastic. Keep up the great work!


Thanks. And I dunno if WEU can heighten the max speed limit. It'd be the only reason for me to ever use WEU, if it can.

Of course, I plan to have the camera follow & rotate along on a low altitude. Which means the impression of speed is greater than it actually is.
#13
Several Things:
1: Who's BM?
2: I'm going to upload the map now
3: I will be happy to join your project
#14
Yea- having the camera lower will be a really good idea.

Technically- there really is no speed limit. If worst came to worst, you could set the unit scale to 1/2 or 1/4 of what they previously were... that would even get the impression of a greater movment. Im sure you have already locked heads with this problem, though.
#15
EusiraSeveral Things:
1: Who's BM?
2: I'm going to upload the map now
3: I will be happy to join your project


1. Black Mage, from the popular 8-bit theatre webcomic at www.nuklearpower.com
2. w3rd
3. Sweeeet.

And yea, MrMaestro, I thought about that too. It's all about camera zooming, after all.