What do you need? I simple acceleration and movement system, the spinning effect when you crash, using items correctly, and the camera settings. I have virtual racing where you can get those systems
EusiraWhat do you need? I simple acceleration and movement system, the spinning effect when you crash, using items correctly, and the camera settings. I have virtual racing where you can get those systems
Like BM said; Your ideas intrigue me and I wish to learn more.
What is going to hold you back the most is the max speed limit- while 522 is fast it is not going to be really exiting... unless WEU can surpass speed limit also?
Those images look fantastic. Keep up the great work!
Lonely Wolf. And i hope it more fun to play then the one on the 64!
.....But why Nintendo 64???
Because Double Dash would be more of the same, only more model editting work.
MrMaestroWhat is going to hold you back the most is the max speed limit- while 522 is fast it is not going to be really exiting... unless WEU can surpass speed limit also?
Those images look fantastic. Keep up the great work!
Thanks. And I dunno if WEU can heighten the max speed limit. It'd be the only reason for me to ever use WEU, if it can.
Of course, I plan to have the camera follow & rotate along on a low altitude. Which means the impression of speed is greater than it actually is.
Yea- having the camera lower will be a really good idea.
Technically- there really is no speed limit. If worst came to worst, you could set the unit scale to 1/2 or 1/4 of what they previously were... that would even get the impression of a greater movment. Im sure you have already locked heads with this problem, though.