Warcraft III resources & community, 2003–2006 · archived

tips for this skin

11 posts
#2
No offence or nothing but it looks crap in your screen shot. That's all I can say.
#3
get a better ss, cant see it. green on green is bad.




anyhow looks like you need to shade.
#4
Looks nice for a clay model... SHADING SHADING SHADING! That's what it needs. Make the lines more distinguished and more contoured if you can
#5

shading

do u think you can help me with shading? i dont realy know how to do it right.
#6
two Important things when u are goin to shade:
Use time and Use Dodge and Burn, else you should use some different "grade" of the color ur shading too..
#7

ty

thanks about doing that post i forogt about taht skin. anyways i was a noob when i made it.i didnt know about opacity and differnet kinds of brushes lol.
#8
Well, its only ten days since though, u were a noob ten days ago, I dun think u have evolved very much since then, not to be rude.
#9

...

you would be amazed how skiners improve so fast.even if you have no talent to begin with.(unlike me :D )
#10
You had some talent, but it wasn't applied correctly, halo. Oh yes. In the screenshot, the marine would look better if you gave the shoulderpads a little shine to make it look as realistic as the frikkin skin can be, which I blame the wc3 engine for.
#11
yes is really in need of shading and defining. but dont make those lines too thick and dark. also add lighting. burn and dodge are an excellent method of making metallic effects. you also need to make it a bit tectured instead of completely smooth and flat. try blending a bit more colors within the skin.