Warcraft III resources & community, 2003–2006 · archived

Water Spells

11 posts
#2
Haven't tried it yet, but the screenies look nice. I'm glad that you're getting into spells.

~The_Raven
#3
Yay... Archon is starting to make spells. This is a deadly combo... Cool modeler and cool spell maker... :D Can't wait to check it... :D
#4
Don't get your hopes up too high. My skill with triggers is nothing extraordinairy, and covers only the basics. I hope to be more inventive with what standard editing will allow me.
#5
Hehe... I know you'll get it in time...
#6
I noticed in triggerrs you made the hero's transparancy 0% instead of just hidiing him (theres a trig for that). This might be the reason why it doesnt work.
#7
Dr.NitroI noticed in triggerrs you made the hero's transparancy 0% instead of just hidiing him (theres a trig for that). This might be the reason why it doesnt work.


I thought the Hide trigger only makes a unit not be included in a Unit Group?
#8
I think it actually hides them from view. It worked for me. But then again I didn't own the hiding unit. Hmmm
#9
Hiding units basically removes them from the game, but can be brought back when unhidden. The only problem is when you make them disappear after casting a spell is that if it's like Shockwave (like I have), the units will flee
#10
Making transparency 0% will make hte hero invisible but still targetable if that's the question... Hmm... Hiding an unit actaully removes it from the game until brought back by "Unhiding". It is very useful for such "Morphing Skills" like Darky's. I think he actually used a combo between hiding and giving the unit to a Neutral Passive player. Heh...
#11
Well, methinks I'll try the hide/unhide thing. Though would that really be the cause of the problem?