Warcraft III resources & community, 2003–2006 · archived

Personal race preferance, for a dream MMO

21 posts
#16

Alrighty then.....

Alright here it is see it will its hot. All race information is relative to my story line. Each race has a purpose and and physical summary.

Archon, the guardian childern, defenders, race of heros- Extreme glorification of D&D's race.

Fairy, planters, carers, and the very heart of the forest- A More organized version of this happy race (only when they need it)

Elf, keepers of the balance, of the plants and herbavors- High Elves and Wood Elves mixed

Halfling, most equally ignorant and inassent hill farmers- Those little people from Willow

Skaven, hoping to find pieces of a broken history, they are the plain scouts- look and act alot like the mice from Red Wall, with Everquest 2's new race washed in

Dwarf, blacksmiths of great treatures, and leaders in industry- More like Warhammer with Warcraft type surroundings

Merfolk, the maids and over-seers of the waters- A cool (good) Naga designed people

Gnome, librarians and keepers of vast and ever growing knowlege- Everquest's verions mostly

Tauren, the ancients, the race that protected all life in the past (mostly the savage races back then like Elf,Ogwa, Merfolk, Dwarf, Orc, Gnoll, etc...)- Odveiously Warcraft

(never mind them)

Human, a people skilled in all things, but masters of only horse riding (knights, calvary)- Lions and Griffons for Confrontation

Lizardfolk, a nomade brothern of still evolving and changing reptiles- Back to Warhammers race with ajustments

Troll, Voodo shamans echoing a whisper into the past, for a long forgotten key to ruling the univers- Defenently Warcrafts folk

Harpy, conquerors and birds of pray for other races- Warlands beautiful and lawless Roytrians (I think its spelled)

Goblin, suisidel and utterly useless race of brilliant greeblings- Warcraft and Warhammer culture mix

Sahagin, the balance of destruction and secrets in the deep waters- D&D's and Murlock smashed together.

Orc, an ever growing, and branching race of brigand childish hulks- Warcraft made'm best...forever and always

Ogwa, the unseen pirates and slave traders of land and sea- an adult version of the old evil Christmas villians(can't remember the actal story)

Vampire, the caged souls of the dead, damned to roam the earth- lich, skeletons, raiths like Warhammer mostly

Gnoll, protectors of predators and guards of the wild things- Wolfen from Confrontation miniatures, both the kinds

Illithid, stainded phycic priests from a different time- D&D all the way

Drow, the spoiled remenates of defiled Elves, cursed underground by the raze of sun- looks like Lineage's dark elves, exept males have jet-black skin.

Demon, the product of sin, ill entitions, and miss guided hearts in Archons- looks alot like the choas legion of Warhammer
#17

Alrighty then

Alright here it is see it will its hot. All race information is relative to my story line. Each race has a purpose and and physical summary.

Archon, the guardian childern, defenders, race of heros- Extreme glorification of D&D's race.

Fairy, planters, carers, and the very heart of the forest- A More organized version of this happy race (only when they need it)

Elf, keepers of the balance, of the plants and herbavors- High Elves and Wood Elves mixed

Halfling, most equally ignorant and inassent hill farmers- Those little people from Willow

Skaven, hoping to find pieces of a broken history, they are the plain scouts- look and act alot like the mice from Red Wall, with Everquest 2's new race washed in

Dwarf, blacksmiths of great treatures, and leaders in industry- More like Warhammer with Warcraft type surroundings

Merfolk, the maids and over-seers of the waters- A cool (good) Naga designed people

Gnome, librarians and keepers of vast and ever growing knowlege- Everquest's verions mostly

Tauren, the ancients, the race that protected all life in the past (mostly the savage races back then like Elf,Ogwa, Merfolk, Dwarf, Orc, Gnoll, etc...)- Odveiously Warcraft

(never mind them)

Human, a people skilled in all things, but masters of only horse riding (knights, calvary)- Lions and Griffons for Confrontation

Lizardfolk, a nomade brothern of still evolving and changing reptiles- Back to Warhammers race with ajustments

Troll, Voodo shamans echoing a whisper into the past, for a long forgotten key to ruling the univers- Defenently Warcrafts folk

Harpy, conquerors and birds of pray for other races- Warlands beautiful and lawless Roytrians (I think its spelled)

Goblin, suisidel and utterly useless race of brilliant greeblings- Warcraft and Warhammer culture mix

Sahagin, the balance of destruction and secrets in the deep waters- D&D's and Murlock smashed together.

Orc, an ever growing, and branching race of brigand childish hulks- Warcraft made'm best...forever and always

Ogwa, the unseen pirates and slave traders of land and sea- an adult version of the old evil Christmas villians(can't remember the actal story)

Vampire, the caged souls of the dead, damned to roam the earth- lich, skeletons, raiths like Warhammer mostly

Gnoll, protectors of predators and guards of the wild things- Wolfen from Confrontation miniatures, both the kinds

Illithid, stainded phycic priests from a different time- D&D all the way

Drow, the spoiled remenates of defiled Elves, cursed underground by the raze of sun- looks like Lineage's dark elves, exept males have jet-black skin.

Demon, the product of sin, ill entitions, and miss guided hearts in Archons- looks alot like the choas legion of Warhammer
#18
On a random note, 15 is FAR too many races for a MMORPG. Between 5 and 10 is a perfect ammount, with 15 it starts getting complicated to balance everything. What successful MMORPGs have you seen that have over 10 races?

Anywho, I would post information on each race, but its all essential to my cinimatic-that-I-will-eventualy-make's storyline. Or at least history
#20
If i could do a MMORPG, i'ld do it originally :

1 Telepaths
2 Dark Elves
3 Fallens (from Diablo 2) with electronical stuff
4 Steam Punk dwarfes
5 Insanes (Strange creatures looking like punks and skinheads with weaks bodies on high mechanicals skeletons)
6 Satanists
7 Hell diggers (six-legs creatures whose love dig in the earth)
8 Dreamoniacs Knights (armored knights whose loves break everyone's dream, and worse, realize their Nighmares)
9 Insomniacs (creatures who doesnt know sleep, with 360° rotating members)
10 Fight Masters (six-armed creatures, masters in the art to fight)
11 Dephts Swimmers (A bit like murlocs)
12 Faceless
13 Tuskarrs
14 Makruka
15 Spawn dragons

I think it's all...
An original MMORPG :P
#21
on 2nd thoughts:

Human
Bothan
Rodian
Trandoshan
Wookie
Twi'lek
Zabrak

(yes, Star Wars: Galaxies)