Warcraft III resources & community, 2003–2006 · archived

How do I remove a geoset from a building's animation?

4 posts
#1

How do I remove a geoset from a building's animation?

I like working with geosets, sofar should be obvious. I use only Oinkerwinkle's tools + notepad to make custom models, and sofar, that has worked out pretty well.

However, I'm puzzled as how to REMOVE an added geoset from a specific building animation (birth, death, decay). Anyone know this?
#2
The birth animations use a seperate model. I forgot what its path is, but all race-owned buildings use one
#3
MecheonThe birth animations use a seperate model. I forgot what its path is, but all race-owned buildings use one


Yes, I know.

Still, my geoset appears in them.
#4
My guess is to modify the geosetanims