Warcraft III resources & community, 2003–2006 · archived

a unit is ordered a order targeting a point doesn't work

6 posts
#1

a unit is ordered a order targeting a point doesn't work

okay when i want it to be so that when a unit moves to a point the other unit also moves there, but i don't want him to follow the unit, but actually move there, now when i use a unit is ordered to move that only activates when the player clicks on move and then uses it not just right clicks. and same with stop. is there any way to do this JASS Or other wise.

and is there a JASS way to do an action when the cursor passes over a unit or region? and is there a JASS way to know when a player clicks on an icon?

and how do you leave a space and start a new line with JASS 9yes that's a pretty sad question huh?

and how do u put an icon in text if possible with JASS. I know this uses a lot of JASS questions, but the main question is a spell question thus i posted here.
#2
okay when i want it to be so that when a unit moves to a point the other unit also moves there, but i don't want him to follow the unit, but actually move there, now when i use a unit is ordered to move that only activates when the player clicks on move and then uses it not just right clicks. and same with stop. is there any way to do this JASS Or other wise.


If you create a trigger to display the orders for when a unit moves, you will see a couple different orders are issued. "Move" and "smart" among them. However, I've never found a way to detect when a computer order a unit to move.


and is there a JASS way to do an action when the cursor passes over a unit or region?


Trackables.


and is there a JASS way to know when a player clicks on an icon?


What icon? For in-game icons, just use dummy abilities.


and how do you leave a space and start a new line with JASS 9yes that's a pretty sad question huh?


What?


and how do u put an icon in text if possible with JASS. I know this uses a lot of JASS questions, but the main question is a spell question thus i posted here.


Check out the Fullscreen Inventory spell.

~The_Raven
#3

okay

[quote="The_Raven"]


What?



umm okay i mean how do you simulate an enter like this
i am gonna leave a line and start a new one.


there how do I do that, and thanks for your other advice.

and trackables means destructibles yes? I need units,

and when i say click on an icon I mean when he for example clicks on an item and cannot buy it or clicks on an empty inventory slot
#4
No, Trackables are not destructables. Look in the Fullscreen Inventory spell for an example of how to use them.

~The_Raven
#5
The_RavenNo, Trackables are not destructables. Look in the Fullscreen Inventory spell for an example of how to use them.

~The_Raven


cool they can be any thing?
#6
okay i foudn the answer quite simple really under the presets dropdown there is a preset called right click