I can help. First off, you don't need a dummy unit for this spell will be all animation and less actual damaging. Now you'll only need ad ummy unit to track your begining position. What you do is instantly move your hero to your opponent, play his/her attack animation and deal the damage via triggers and then move them back after the damage has been dealt. Simply enough i suppose.
Hehe... I for one would STILL like to add a stuff. Once you create the unit, pause it until the caster starts the attack animation. THEN unpause the dummy and order it to attack the enemy unit. Good idea Drain Pipe...
ok this is my trigger can u tell me the problem.. he does everything except kills the unit.. ----------------------------------------------- Event - A Unit Begins Casting An Ability
Condition - (ability Being Cast) Equal To Quick Burst<spell name>
Actions - Unit - Creat 1 "Elite" for neutral hostile at (position of (triggering unit)) facing default ect.
Unit - Last created unit
Unit - move (triggering unit) instantly to (target point of ability being cast)
Animation - Play (triggering units) attack anim.
Wait - .5 second
Unit - Kill (Target unit of ability being cast)
Wait - 1 second
Unit - Move (triggering unit) instantly to (position of (last created unit))