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Need help on Spell - Windslash

9 posts
#1

Need help on Spell - Windslash

Windslash
Several swirling wind gusts shoot toward the target point, traveling randomly but near the targeted point. Each twister deals damage and slows units it hits.
Level 1 - 80 damage, 3 second slow
Level 2 - 160 damage, 5 second slow
Level 3 - 240 damage, 7 second slow

Like the Diablo II Druid's Twister Spell

I don't know exactly what to do here. Should I use units for the tornados? How do I make them travel towards the point with a random course?
#2
The flying missles seem easy with cluster rockets. Then you just need dummies to cast a modified slow
#3
Oh yeah! Thanks!
#4
don't know entirely if that's what you want; these cyclones will only effects unit's in the area, but you can create a dummy units with a showckwave ability that will fire if that is better. And you can make a simple trigger to detect where or not unit's have the buff, and if they do, have another dummy cast a slow on them. Hope that helps.
#5
Or create moving dummy tornados that have an immolation, then pick around them for the slow aura normally generated and go along with that. His idea is good as well.
#6
Just make sure that the unit has timed life and that it has locust ability. And you don't need immolation... Just the tornado ability which doesn't damage only units along with slow aura. And make then the dummy unit move from the position of casting unit to "Target Point of Ability being Cast". It is totally multi-instance then I think...
#7
Ok

Umm, how do I have the trigger change effects depending on the spell level?
#8
Arithmetic
#9
Bah... Your explanation is tricky Eusira. I'll explain it more accurately using triggers.

Have the following IFS:

If - Level of Ability for (Casting Unit) is equal to 3
Then -...

If - Level of Ability for (Casting Unit) is equal to 2
- Then -...

If - Level of Ability for (Casting Unit) is equal to 1
- Then -...

That is kinda all...