I'm creating a custom spell based on the standard spell black arrow. If the spell is successful, one summon spawns, and the spawn is permanent (untimed). I want to limit the number of spawns that can be in the game at any time to 4. I have not been able to find a way to trigger it properly to make it work. Can someone help me out? It should be simple but I can't seem to get it to work.
The skill is a combination nuke/summoning spell, so it must both do damage and create units. That constraint effectively eliminates carrion beetles, water elemental, feral spirit, etc.
Surely theres a way to trigger this. I refuse to beleive its not possible. I just don't have the expertise to do it yet, which is why I need you guys to help me out.
I'm sure someone who is really good at this kinda thing could whip something out in 10 minutes or less. I've been working on it for days and haven't been able to get it to work.
if you are talking about making the summons permanent, then yes, I have already done that.
The part I am struggling with is the summoned unit cap. I need something that accomplishes the following, but I can't seem to translate it into triggers and make it work.
Unit begins casting an Ability Ability is equal to Name If units of unit-type equal to UnitName = 4 (value) Then remove last-created unit from the game else do nothing
Basically, what this is supposed to be doing is checking whether there are already four units of the summoned unit-type in the game, and if so, summoning a fifth and killing it, effectively capping the total summons at four until one dies.
Unfortunately, I haven't figured out how to translate that simple idea into a trigger that works.
The way I'm thinking right now (unless it has to be multi instanceable) is have an integer to keep track of the units you kill with this nuke.
Wheenver you make a unit with this spell, add 1. Whenever one of your summons dies, take away 1.
I'm just not sure if black arrow counts as you spawning a unit, if it does, easy.
A unit spawns a unit
Cond.
Summoning unit = Your hero Summoned unit = skelly
actions
if/then/else multiple if spawncount (integer) >= 4 then remove summoned unit else set spawncount = spawncount + 1 Unit - replace summoned unit with MyNewCoolUnit
Event:A Unit is Spawned Conditions:Triggering unit=(Your Summon) Actionsick all units of type (Your Summons) and add them to Unit_Group(unit group var) If Number of Units in Unit_Group is greater then 4, then remove random unit in Unit_Group matching Matching Unit is not equal to Triggering Unit