Warcraft III resources & community, 2003–2006 · archived

For And Against Map Protect !

24 posts
#1

For And Against Map Protect !

Are you against map protect? its realy intersting me what peoples say about it. :shock:
#2
difficult to answer, one one hand you have people that might be interested in how the map works and probably like to improve it, on the other hand, you have all these rip-offs off maps like wintermaul, footman and such that are just bad and ruin the reputation of the map.
So basically, im for map protecting, as I saw many rip-offs of popular maps, and these are a punch in the face of any serious mapmacker.
If someone would like to look at the triggers, the author can still give him an unprotected version of it, if he trusts him, but once the map gets ripped, you can't undo it.
#3
I'm generally against protecting maps, mostly because lame ripp offs IMHO don't overweigh the good maps which gain features and depth by the hands of many. The only advantage a map protection offers is that it usually compresses the map nicely, thus making it perfect for Bnet. Lesser map revision variation usually leadsto dying maps long term, so protected map which don't get supported may go down simply because a new patch breakssomething or people want to fix that one annoying error/bug which can't be fixed due to some protetion. Ok I'm ranting, i'm tired and my sentences probably aren't that comprehensible as i would like them to be. anyway, thats my stancetowards map protection: it may have advantages (smaller maps, less variation) but the disadvantages outweigh the advantages so my Vote Is YES, I'm against map Protection (in most cases)

i'm for example are quite pissed about those angel arena incosistencies, many are rigged, and even more have totally different herostats and the like, so all in all sometime mapprotection does have its merits, though i still prefer the maps to be debuggable instead of not.
#4

yeah yeah yeah

I think that think everyone should protect maps because i am tired of played rigged and cheated games.
#5
I agree that i´ts very anoying when somebody do a bad rip-of of your map...
But I´m against protection...
so that people can learn..
#6
I think map protect is a good idea, because if a mapmaker spends months on a map and it isn't protected, and someone edits it, the creator downloads the new one and doesn't like it, that is not fair for the creator.
#7
basicially, i'm for map protection, because lot of people edit good maps and make their own version (mostly with extra cheats)
but map makers should make an unprotected, maybe older version, so that anyone could take a look on it.
#8

Re: For And Against Map Protect !

Dread The UndeadAre u against map protect? its realy intersting me what peoples say about it. :shock:

Yes. I'm also against writing "u" in stead of "you".
#9
I cant decide...

I am for it because there are to many n00b-map-stealers out there.

And I am against it, so n00bs who wants to learn something cant look at the map.
#10
If you're against map protection, please play Footman GOD and then come back here with your new opinion. :lol:
#11
Blizzard should make it so that you may password protect your map. In order to save the map you will need the password. But other players kan still copy trigggers units place units all the normals stuff exept for saving.Problem Solved
#12
That's quite a good idea. Now we have to find a way to give this idea to Blizzard :?
#13
to LifeDreamer

:oops: i usally write 'you' instad of 'u', but still whats the metter? its didnt hurt anyone (i hope nad think)

ill fix it if for you...
#14
Protecting your map is great idea.
It reserves your privacy because of your hard work - someone spends alot of time on their hard work and you come in to his map editing it.
Not to mention if its a REALLY good map, people will acess it more then any others because they are either jealous, want to know more on it or want to learn something.
Keeping newbies from editing or doing rip-off versions of your map, its good. Also if maps wasn't protected, would you like more than 100,000 versions of one map? do you want to see 1/100,000 of those everyday? people will get confused, won't like it and battle.net will be ruined!
#15
Initially I was against it. I wanted people to learn from my map, and I wanted to encourage more of the same sort of work from other people.

Unfortunately, I've ended up not altogether happy with some of the changes that have been made. People will add stuff you're not happy with. They might not playtest like you do, and they might not balance like you do. There's a version of my mod out there now with tooltips missing and god knows what else. Another class has been added to it, being an RPG mod, and from what I've heard he's way, way overpowered.

People can also use the open map to cheat too. Chuck in a few triggers, fire up the game, a command here, a command there... insta-high level character. Get the save code, quit, fire up an online game, and you're playing with a character you created in about 30 seconds. That's not right.

Nah, if people want to learn from your map, they can easily email you asking for an unprotected version. This is the way I'll be doing it from now on...