Warcraft III resources & community, 2003–2006 · archived

who use gmax

8 posts
#1

who use gmax

I was thinking of any of you modelers was using gmax?
and if, can you help me how i edit models with gmax, and export it. I have dex' script and kmk's, but i can get it to work!
#2
can? How can you request help when you CAN get it to work?
#3
Ehm? wtf are you talking about? I ask for help, how i can edit models and export them, becaus i can get it to work :?
#4
-=Emergenzy=-Ehm? wtf are you talking about? I ask for help, how i can edit models and export them, becaus i can get it to work :?
if you can get it to work why ask? :roll:
#5
He meant he CAN'T edit or export![/quote]
#6
1. You didn't mentioned the problem.

2. If you want to export the model from GMax first make the animations(or work properly) and check if there are bones conected with the model(Skin). See also do you have the UVWrap option in the sub-object menu of Modify model(should have Editable Mesh, Skin, UVWrap options).

3. Select all: the bones and the models. Open Utilities -> open MAXScript -> press Run Script -> find the DeX Script and open it -> write the name in DeX Script, add the animations and press Print to Listner. Open Wordpad or Notepad(not Microsoft Word).

Start the select from Version info and copy it by portions(bug that doesn't allow more than some of kb of text). Insert the path of the blp, save the text file and change the extension to mdl.

Converting the model and rest should be easy.

If it is still difficult for you go to: ttp://momm.seiken.co.uk/forum/index.php?showtopic=44
#7
1.Someone know any good gmax skinning program/script ???

2. Someone know any unit, for example dragons modelling tutorials??
#8
I know how to create my own models and export them! but i dont know how i import a models from warcraft and edit it ex: remove his sword, and the export them with the animation.