Unit is attacked
Conditions
Owner of attacked unit is an ally of owner of attacking unit equal to true
Actions
Create a spell dummy at position of attacking unit for neutral hostile
Order last created unit to Druid of the Talon- Cyclone attacking unit
Remove last created unit
Untitled Trigger 001 Events Unit - A unit Is attacked Conditions ((Attacked unit) belongs to an ally of (Triggering player)) Equal to True Actions Unit - Create 1 Spell Dummy for Neutral Hostile at (Position of (Attacking unit)) facing Default building facing degrees Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Cyclone (Attacking unit) Unit - Remove (Last created unit) from the game
didnt work, did i do this right, or did i mess up ?
Did you give the dummy cyclone, and you probably need a variable, or a generic dummy (one already in the map that will cyclone when needed without creation)
Because the unit is being remove instantly right after being ordered to cyclone, thus not giving enough time. Any more time could cause the trigger to screw up with an unremoved dummy, and so need the variable the track it.
alright, heres what i did, i made a dummy on a random point in the map, and whenevre a unit attacks an allied unit it is moved to them and its "Supposed" to cyclone them, which doesnt happen. Then the unit is moved back to the spot where it was.
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) belongs to an ally of (Triggering player)) Equal to True
Actions
Unit - Create 1 Spell Dummy for Neutral Hostile at (Position of (Attacking unit)) facing Default building facing degrees
[color=red]Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Cyclone (Attacking unit)
Unit - Remove (Last created unit) from the game [/color]
the dummy unit will begin to cast the spell, but will be removed before it can cast the spell...
you must put a wait in there, but if you do, it will mess around with the "last created unit" thing. So you must store the unit in a variable
I DONT HAVE WE OPEN.
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) belongs to an ally of (Triggering player)) Equal to True
Actions
Unit - Create 1 Spell Dummy for Neutral Hostile at (Position of (Attacking unit)) facing Default building facing degrees
set dummy = (Last created unit)
Unit - Order (dummy) to Night Elf Druid Of The Talon - Cyclone (Attacking unit)
wait 0.5 seconds
Unit - Remove (dummy) from the game
hopefully that works, it isnt multi-instance to an extent... i mean, it is usable by all players but there is a very remote chance that it might not effect a unit/units
Action :Create 1 "unit" for neutral hostile at posision of attacked unit: rder last created unit to attack attacking unit: :wait 2 seconds: :remove last created unit:
that should work. sry if im not speaking trigger laungchis and sry for my english
crap. alright i got it so it makes units, has the time to cyclone them, getting the unit there and giving it enough time isnt a problem, it just wont cast the spell. well thanks for your help people but i guess ill have to try somethign else.