I've been having a problem with my map and it's driving me nuts. I want to make it so when the main unit im using (its an RPG map) steps on a certain region, the map changes and loads another map. NOw i've tried just about everything but for some reason all that comes up is the main menu for TFT. It's put my whole map on hold and tottally frustrated me. Can someone help me out?
event: ????? condition: ????? action: game; set next level, map name and then you add, when the unit enters a region, victory of map? i think. something like that... i know im close to being rite.. i hope
I know every part of it except how bliz makes it so monsters don't respawn
Unit Enters Region Conditions w/e Actions Create a game cache from RPGSave.w3v Store (Hero) in game cache Store Gold Save Game cache Set next map in campaign to X Map Victory player1 skip dialogs and skip scores
i know how do thay do that Eisura "Create a game cache from RPGSave.w3v" not so interesting,because if you want to play it again you'll need to start EVERYTHING again !
i use this one: Game catch create a game catch from (name (name of player1))
So now if you change your name at TFT you may start all again ~
P.S. if you don't believe me just try it ____________________________________ and about your problem: 1) if your campaing like my and consist of several maps not at 1 map campaing than you'll need to set nextlevel \Maps\yourmapname.***
2) if you map is a fully campaing than may be you testing map from map editor , no more buttons at campaing screen are open.
VampireKBi know how do thay do that Eisura "Create a game cache from RPGSave.w3v" not so interesting,because if you want to play it again you'll need to start EVERYTHING again !
i use this one: Game catch create a game catch from (name (name of player1))
So now if you change your name at TFT you may start all again ~
P.S. if you don't believe me just try it ____________________________________ and about your problem: 1) if your campaing like my and consist of several maps not at 1 map campaing than you'll need to set nextlevel \Maps\yourmapname.***
2) if you map is a fully campaing than may be you testing map from map editor , no more buttons at campaing screen are open.
I know every part of it except how bliz makes it so monsters don't respawn
You stop the monsters from respawning and save visibility by making a custom save instead of just a game cache save. Then when you go back to another map you load the saved game and load the information from the game cache.