Warcraft III resources & community, 2003–2006 · archived

AI for my AoS map...

6 posts
#1

AI for my AoS map...

ive made a few maps... i understand some triggers and how to make heros etc etc.. all the easy stuff. i want to get into map making and i thought id try and make an aos. my main problem is i have no idea how to do ai. what ive done is i have my small groups of troops spawning on one side and i need them to make there way to the other side following 1 of 4 paths (1 group of troops following each path).

i could easily make the heros using existing abilities and whatnot but i want to make my own and i dont know how to link hero abilities with effects or buffs or make my own effects buffs and all that. so if someone could point me to a straightforward tutorial that would be good. or if someone has the patience to explain some things to me on msn or sumthing...

ps im not an idiot :P
#2
...You order the units to attack move to the other side through triggers, not through an AI
#3
nice... i thought that might be the case... makes a butload more sense. still though becuase there is 4 routes to the other base can i set a path for them to follow or checkpoints? if u just tell me what trigger it is i should be able to work it out, i will look for it now but just in case...

thnx
#4
found the trigger. easy stuff now i need to put in a checkpoint of sum kind co that they go the way i want. i guess ill just make them go to a region halfway and then add a trigger for that region to send entering units of the certain player (computer) the rest of the way.
#5
if you want them to attack while they move, they have to be ordered to partol, rather than move to. otherwise tehy will run past enemies.
#6

Unit- attack move

that's not true. there is a trigger "unit - order attack move", you don't have to patrol.