Warcraft III resources & community, 2003–2006 · archived

My Suggestions, more coming later

16 posts
#1

My Suggestions, more coming later

Your friendly neighborhood Nighty_Elven and Elimination Addict here.

Crouch: Reaload time on weapons is 50% Higher but you hve a 60% Evasion for 15 seconds, Stamina cost is 40

Fix Rocket Launcher: Whenever i play with my cousin we end up using track and firing through walls to take eachother out with the rocket, i think it either needs a shorter range or it shouldnt shoot through walls.

Hide: Cannot fire weapon for 10 seconds, Invisable, Moving cancels the effect.

Larger map: Areas you can go up too, like second floors or hiding spots above ground.

Binoculars needs a longer time to last or it needs a shorter cooldown.

Would love to beta test new versions, signin out.

PS: Good job on the laser, works well.
#2
Crouch: Good idea... But maybe higher damage instead of evasion? Like you crouch to get better accuracy?

Rocket Launcher: Yes i have totally reworked it and its edits will come with the 3rd release. It now flies straight forward, dealing no damage in its path, but explodes in a large explosion when it collides with a wall. This means the rocket launcher can only damage enemies by splashing into a wall.

Hmm the binoculars are meant to give you a sneak peak on the area, you shouldnt be able to fire while casting it. Maybe i should stun the unit (or pause it) while it is casting binoculars, simulating that its looking through them? I could also make so you cant use binoculars through walls... They probably need a total rework!
#3
How about basing Binoculars off tornado? The unit summoned would be a dummy which would give sight
#4
VERY good idea! I could lock the camera to the "binoculars-unit" and then it lasted about 10 sec where you could move it around!
#5
I haven't tried the binoculars yet...but an idea could be to make a fade filter like the flashbang...so you only can see in 2 round holes. Like a real binocular.
#6
I did have that before, i think you even played that version. But, when i removed the locked camera and such things, i wanted the binocular to be something easy to use, just use over a wall and u see the area ^^

Maybe i should remove it and add some sort of invulnerable "camera-car" that works just like the POTM skill "scout"
#7
How about a melee weapon like energy blade? It could have a flat splash to simulate a horizontal slashing motion. Very high damage but long cooldown and there is a very short range (it is a sword you know.

Maybe actually gaining levels from kills? Like 1 kill = 1 level. You might get minor things like 2% movespeed or like 6 points to get 10% faster reload? I dont know im really tired... hmm maybe learn new abilities like rolling further or cooling down faster? Lower mana costs from a skill?

Bug: You can roll through walls. Roll + Shotgun + Surprise eaquals dead enemy. Also equals a leaver saying you hack. I think you should remove this bug but for now I will abuse it because is funny. :twisted:
#8
Mm and roll has been changed in the new version that is released in a day or 2, so you can only roll through terrain that is same heigh (or lower) as you started rolling on.

About energy blade: I did have a close combat attack before (unarmed, u had it if u dropped your pistol) but because it looks extremly ugly when you have the shooting animation and call it a close combat attack, i skipped it. If somebody can add a slash animation with the rifleman, i would gladly add a close combat weapon =)
#9
How about a Wall Gun or some kind of blocking weapon?

Like when you click it to instantly change to it. Press T to go into gaurding mode and take 25% of the damage? Can be Wielded with any 1 handed weapon.
#10
Kind of like unreal tournament 2004's "Shield gun"? Ye thats cool :) Maybe i should even add 2 attack slots; if you equip two 1 handed weapons you get 2 different attacks to use.
#11
:? I have never played unreal tournement so i wouldn't know. How about some feedback on the Stats thing?
#12
Stats thing? What you mean?
#13
'Maybe actually gaining levels from kills? Like 1 kill = 1 level. You might get minor things like 2% movespeed or like 6 points to get 10% faster reload? I dont know im really tired... hmm maybe learn new abilities like rolling further or cooling down faster? Lower mana costs from a skill? '

That thing. Getting skill points from kills to increase power of skills your unit has or get stats like reload time,evasion, and lower mana costs. Maybe even + Move speed.
#14
We did have a level system before, where you got xp for each kill. But i removed it and its now units instead.

Sorry im not planning on changing back =/
#15
Jump would be nice, use correctly and you can dodge attacks. Like give the unit a raising hight value then declining hight value + silence like effect so you cant use other skills, stun so you cant move (or slow for moving a short range) and finally immunity to some attacks like only be hit by the circle splash guns: RL or any other circle target you make. Grenade? I think that counts...