1. One that does like what cervantes does when he spins like a drill through shit.
2. One like Jolly Roger Hoist (it's a move he does and I'm talking about the Cervantes off of Soul Caliber 2
3. I want a third spell that's an uppercut ability, and make it so when he uses it, he has a % chance to cast Jolly Roger Hoist while the unit is still in the air.
4. For his final move, it will be called soul charge, which will store all the units he kills within 2 minutes before locking. With each unit he kills, his damage will increase by one for 3 minutes. Damage cap will be 75-100-125-150.
Every skill have 4 levels only.
These are my requested spells and they are for a hero i'm making to be as close as Cervantes as possible with some minor differences.
imported_redscores
#3
I am a noob in JASS i will little Questions
No so many Questions then go to Daelin i make little spells in twenty minutes but i have not the Know How....Or will you TES Spells when you will can i it make i am very good in TES but in JASS....better Said i learn JASS look my Spells in Spells fraction.
4 Levels- Gives the user a chance to turn target enemy into a shrubbery each attack(probably just use hex for the shrub part)
Level 1- 5% chance, Lasts 2 seconds
Level 2- 10% chance, Lasts 2 seconds
Level 3- 15% chance, Lasts 2 seconds
Level 4- 20% chance, Lasts 2 seconds
Here are some panda requests I have as well:
Skill for: Earth Panda model
A skill that puts the earth panda into a roller mode(birth), that increases walk speed and armor. While in this mode he can use no spells.
Level 1- 15% increased walk speed, +1 armor
Level 2- 35% increased walk speed, +2 armor
Level 3- 60% increased walk speed, +3 armor
Level 4- 85% increased walk speed, +4 armor
Skill for: Fire Panda Model
This skill is somewhat similar to a blink strike, except that again, its using the Fire Panda's birth model. You click on an enemy unit and the panda jumps over to them(in birth model) and hits for extra damage. A critical strike passive also goes along with this.
Level 1- 20 extra damage on strike, *Passive* 10% chance to deal 2x damage
Level 2- 40 extra damage on strike, *Passive* 20% chance to deal 2x damage
Level 3- 60 extra damage on strike, *Passive* 30% chance to deal 2x damage
Level 4- 80 extra damage on strike, *Passive* 40% chance to deal 2x damage
If you could make any of those for me it would be incredibly helpful.
Lvl 1 - Return 10 dmg to enemies, lower armor by 1 Lvl 2 - Return 20 dmg, lower armor by 1 Lvl 3 - Return 30 dmg, lower armor by 2 Lvl 4 - Return 35 dmg, lower armor by 3
[Ultimate] (lvl 6 spell) [ effect should by like a round color thingy marking the bounds of the effect]
Enervate
Lvl 1 - AoE of about 500 range, slows enemies by 30% while inside, does 30 damage per 2 seconds
Lvl 2 - Same range, enemie 40%, 50 dmg per 2 seconds
Lvl 3- Same range, 50%, 100 dmg per 2 secs.
Hope that isnt too complicated ,i dunno anything about spells
imported_redscores
#6
Oh cool Questions
Hehe this Questions are very.......yes so mmmhh ok not so hard but i need a little bid more Time for this. I work in this moment on 4 Spells in a Pack (Phönix,Forface,Sonicslam and Uppercut Bash) When you are interest must you a while waiting i take next to the Spells Question but not so many pls